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getContent returns the editor content, whether it compiles or not.
I would like to have a function which returns a shader only if it compiles without errors.
And a function returning true if a new successful shader version is available
The text was updated successfully, but these errors were encountered:
getContent returns the editor content, whether it compiles or not.
I would like to have a function which returns a shader only if it compiles without errors.
And a function returning true if a new successful shader version is available
The text was updated successfully, but these errors were encountered: