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add a "getSuccessfullyCompiledShader" function #12

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brucelane opened this issue Nov 3, 2016 · 1 comment
Open

add a "getSuccessfullyCompiledShader" function #12

brucelane opened this issue Nov 3, 2016 · 1 comment

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@brucelane
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getContent returns the editor content, whether it compiles or not.
I would like to have a function which returns a shader only if it compiles without errors.
And a function returning true if a new successful shader version is available

@brucelane
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I did a PR here: #24

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