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I love this glsl editor, the widgets that come up when editing different values are absolutely brilliant and I hope more people reference it and incorporate that idea. I have been writing alot of shaders using my iPad Pro and sadly the widgets don't work with touch. I tried to see if I could add touch capability myself but I couldn't quite pin down where in the many tens of thousands of lines of code. I have found in general that touch works fine in other projects by copying mouse events and replacing the touch equivalent, and adding event.preventDefault().
Also would be amazing if you offered the widget/code popups as a separate repo/extension to codemirror.
Amazing work, Ive shown the book of shaders to like >10 people since I found it and I genuinely feel it is the best learning resource I have ever seen, not just for glsl but in general. Cheers!
The text was updated successfully, but these errors were encountered:
Thanks @MacroMachines! definitely I have in my todo's to make a separate npm package with the UI "pickers".
Any work to make the editor work better on iOS devices or other mobile browsers is super welcome!
Only things to have in mind: I'm supporting the possibility of running the editor offline and "natively" using electron.
I love this glsl editor, the widgets that come up when editing different values are absolutely brilliant and I hope more people reference it and incorporate that idea. I have been writing alot of shaders using my iPad Pro and sadly the widgets don't work with touch. I tried to see if I could add touch capability myself but I couldn't quite pin down where in the many tens of thousands of lines of code. I have found in general that touch works fine in other projects by copying mouse events and replacing the touch equivalent, and adding event.preventDefault().
Also would be amazing if you offered the widget/code popups as a separate repo/extension to codemirror.
Amazing work, Ive shown the book of shaders to like >10 people since I found it and I genuinely feel it is the best learning resource I have ever seen, not just for glsl but in general. Cheers!
The text was updated successfully, but these errors were encountered: