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Shader Graph: Build shaders with a visual editor #39

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yvan-sraka opened this issue Apr 29, 2018 · 3 comments
Open

Shader Graph: Build shaders with a visual editor #39

yvan-sraka opened this issue Apr 29, 2018 · 3 comments

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@yvan-sraka
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yvan-sraka commented Apr 29, 2018

Hello @patriciogonzalezvivo,

As you might know, Unity unveiled a new tool in its last beta release: https://blogs.unity3d.com/2018/02/27/introduction-to-shader-graph-build-your-shaders-with-a-visual-editor/
By the way, Unity is heavy, not working on a browser or mobile device, and is not at all a Free Software!

So, even if this idea is not really new, I still would really love to try experimenting on a branch of this repository a "Graph mode", to let people organize/edit/visualize their functions on a 2D infinite workspace, what do you think about it?

Thanks for your feedback,

@patriciogonzalezvivo
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patriciogonzalezvivo commented Apr 30, 2018 via email

@alijaya
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alijaya commented May 1, 2018

this would be great :D...

@willstall
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Love to see this =)

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