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So, even if this idea is not really new, I still would really love to try experimenting on a branch of this repository a "Graph mode", to let people organize/edit/visualize their functions on a 2D infinite workspace, what do you think about it?
Thanks for your feedback,
The text was updated successfully, but these errors were encountered:
On Apr 29, 2018, at 2:17 AM, Yvan Sraka ***@***.***> wrote:
Hello @patriciogonzalezvivo,
As you might know, Unity unveiled a new tool in its last beta release:
https://blogs.unity3d.com/2018/02/27/introduction-to-shader-graph-build-your-shaders-with-a-visual-editor/
By the way, Unity is heavy, not working on a browser or mobile device, and is not at all a Free Software!
So, even if this idea is not really new, I still would really love to try experimenting on a branch of this repository a "Graph mode", to let people organize/edit their functions on a 2D infinite workspace, what do you think about it?
Thanks for your feedback,
—
You are receiving this because you were mentioned.
Reply to this email directly, view it on GitHub, or mute the thread.
Hello @patriciogonzalezvivo,
As you might know, Unity unveiled a new tool in its last beta release: https://blogs.unity3d.com/2018/02/27/introduction-to-shader-graph-build-your-shaders-with-a-visual-editor/
By the way, Unity is heavy, not working on a browser or mobile device, and is not at all a Free Software!
So, even if this idea is not really new, I still would really love to try experimenting on a branch of this repository a "Graph mode", to let people organize/edit/visualize their functions on a 2D infinite workspace, what do you think about it?
Thanks for your feedback,
The text was updated successfully, but these errors were encountered: