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It would be useful to allow allocation to happen at a given alignement.
If you want to allocate a range that is compatible with a dynamic offset, for example, or for using for splitting up a ID3D12Heap. You can do this today by overallocating alignment bytes, but when alignment is 64KB, it's not great.
The text was updated successfully, but these errors were encountered:
It would be useful to allow allocation to happen at a given alignement.
If you want to allocate a range that is compatible with a dynamic offset, for example, or for using for splitting up a
ID3D12Heap
. You can do this today by overallocatingalignment
bytes, but whenalignment
is 64KB, it's not great.The text was updated successfully, but these errors were encountered: