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rendercommunicator.cpp
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#include "rendercommunicator.h"
#include <QNetworkReply>
#include <QEventLoop>
RenderCommunicator::RenderCommunicator(QObject *parent) : QObject(parent),
renderServer(new QNetworkAccessManager(this)),
hostAddress("http://localhost"),
port(3001),
minion_name{"human_knight", "human_priest", "human_thief", "elf_giant", "elf_wisp", "elf_archer", "undead_samurai", "sgram", "elf_dancer", "", "", "", "", "", "", "", "", "", "human_rifleman", "", "", "", "", ""}
{
}
void RenderCommunicator::setP1(QString name)
{
p1 = name;
}
void RenderCommunicator::setP2(QString name)
{
p2 = name;
}
void RenderCommunicator::setP1Hand(int *hand)
{
for(int i = 0;i < 4;i++) {
p1_hand[i] = hand[i];
}
}
void RenderCommunicator::setP2Hand(int *hand)
{
for(int i = 0;i < 4;i++) {
p2_hand[i] = hand[i];
}
}
void RenderCommunicator::addCurrentMinion(QJsonObject m)
{
current_minion.append(m);
}
void RenderCommunicator::addNewMinion(QJsonObject m)
{
new_minion.append(m);
}
void RenderCommunicator::addBuilding(QJsonObject b)
{
buildings.append(b);
}
void RenderCommunicator::clear()
{
while(!current_minion.empty()) current_minion.pop_back();
while(!new_minion.empty()) new_minion.pop_back();
while(!buildings.empty()) buildings.pop_back();
}
void RenderCommunicator::sendMap(int time, int p1_mana, int p2_mana)
{
/* add player hand */
QJsonArray h1, h2;
QJsonObject card1, card2;
for(int i = 0;i < 4;i++) {
card1["name"] = minion_name[p1_hand[i] - 1];
card2["name"] = minion_name[p2_hand[i] - 1];
h1.append(card1);
h2.append(card2);
}
/* pack json command */
cmd["p1"] = p1;
cmd["p2"] = p2;
cmd["cmd"] = "battle";
cmd["current_minion"] = current_minion;
cmd["new_minion"] = new_minion;
cmd["buildings"] = buildings;
cmd["current_hand_p1"] = h1;
cmd["current_hand_p2"] = h2;
cmd["current_time"] = QString::number(time);
cmd["current_mana_p1"] = QString::number(p1_mana);
cmd["current_mana_p2"] = QString::number(p2_mana);
/* send command */
QUrl host(hostAddress);
QUrlQuery qry;
host.setPort(port);
host.setPath("/game_cmd");
qry.addQueryItem("p1", p1);
qry.addQueryItem("p2", p2);
host.setQuery(qry);
QString msg(QJsonDocument(cmd).toJson(QJsonDocument::Compact));
QNetworkRequest req(host);
req.setHeader(QNetworkRequest::ContentTypeHeader, "application/json");
req.setHeader(QNetworkRequest::ContentLengthHeader, msg.length());
req.setSslConfiguration(QSslConfiguration::defaultConfiguration());
renderServer->post(req, QByteArray(msg.toStdString().c_str()));
clear();
}
void RenderCommunicator::sendEnd(int winner, int p1_destroy, int p2_destroy)
{
QUrl host(hostAddress);
QUrlQuery qry;
QJsonObject end_package;
end_package["p1"] = p1;
end_package["p2"] = p2;
if(winner == 1) {
end_package["winner"] = p1;
}
else if(winner == 2){
end_package["winner"] = p2;
}
else {
end_package["winner"] = "Tie";
}
end_package["p1_destroy"] = QString::number(p1_destroy);
end_package["p2_destroy"] = QString::number(p2_destroy);
host.setPort(port);
host.setPath("/game_end");
qry.addQueryItem("p1", p1);
qry.addQueryItem("p2", p2);
host.setQuery(qry);
QString msg(QJsonDocument(end_package).toJson(QJsonDocument::Compact));
QNetworkRequest req(host);
req.setHeader(QNetworkRequest::ContentTypeHeader, "application/json");
req.setHeader(QNetworkRequest::ContentLengthHeader, msg.length());
req.setSslConfiguration(QSslConfiguration::defaultConfiguration());
QNetworkReply *rep = renderServer->post(req, QByteArray(msg.toStdString().c_str()));
QEventLoop loop;
connect(rep, SIGNAL(finished()), &loop, SLOT(quit()));
loop.exec();
}