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10 | 10 | 
 
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11 | 11 | //! Useful synchronization primitives.  | 
12 | 12 | //!  | 
13 |  | -//! This module contains useful safe and unsafe synchronization primitives.  | 
14 |  | -//! Most of the primitives in this module do not provide any sort of locking  | 
15 |  | -//! and/or blocking at all, but rather provide the necessary tools to build  | 
16 |  | -//! other types of concurrent primitives.  | 
 | 13 | +//! ## The need for synchronization  | 
 | 14 | +//!  | 
 | 15 | +//! Conceptually, a Rust program is a series of operations which will  | 
 | 16 | +//! be executed on a computer. The timeline of events happening in the  | 
 | 17 | +//! program is consistent with the order of the operations in the code.  | 
 | 18 | +//!  | 
 | 19 | +//! Consider the following code, operating on some global static variables:  | 
 | 20 | +//!  | 
 | 21 | +//! ```rust  | 
 | 22 | +//! static mut A: u32 = 0;  | 
 | 23 | +//! static mut B: u32 = 0;  | 
 | 24 | +//! static mut C: u32 = 0;  | 
 | 25 | +//!  | 
 | 26 | +//! fn main() {  | 
 | 27 | +//!     unsafe {  | 
 | 28 | +//!         A = 3;  | 
 | 29 | +//!         B = 4;  | 
 | 30 | +//!         A = A + B;  | 
 | 31 | +//!         C = B;  | 
 | 32 | +//!         println!("{} {} {}", A, B, C);  | 
 | 33 | +//!         C = A;  | 
 | 34 | +//!     }  | 
 | 35 | +//! }  | 
 | 36 | +//! ```  | 
 | 37 | +//!  | 
 | 38 | +//! It appears as if some variables stored in memory are changed, an addition  | 
 | 39 | +//! is performed, result is stored in `A` and the variable `C` is  | 
 | 40 | +//! modified twice.  | 
 | 41 | +//!  | 
 | 42 | +//! When only a single thread is involved, the results are as expected:  | 
 | 43 | +//! the line `7 4 4` gets printed.  | 
 | 44 | +//!  | 
 | 45 | +//! As for what happens behind the scenes, when optimizations are enabled the  | 
 | 46 | +//! final generated machine code might look very different from the code:  | 
 | 47 | +//!  | 
 | 48 | +//! - The first store to `C` might be moved before the store to `A` or `B`,  | 
 | 49 | +//!   _as if_ we had written `C = 4; A = 3; B = 4`.  | 
 | 50 | +//!  | 
 | 51 | +//! - Assignment of `A + B` to `A` might be removed, since the sum can be stored  | 
 | 52 | +//!   in a temporary location until it gets printed, with the global variable  | 
 | 53 | +//!   never getting updated.  | 
 | 54 | +//!  | 
 | 55 | +//! - The final result could be determined just by looking at the code  | 
 | 56 | +//!   at compile time, so [constant folding] might turn the whole  | 
 | 57 | +//!   block into a simple `println!("7 4 4")`.  | 
 | 58 | +//!  | 
 | 59 | +//! The compiler is allowed to perform any combination of these  | 
 | 60 | +//! optimizations, as long as the final optimized code, when executed,  | 
 | 61 | +//! produces the same results as the one without optimizations.  | 
 | 62 | +//!  | 
 | 63 | +//! Due to the [concurrency] involved in modern computers, assumptions  | 
 | 64 | +//! about the program's execution order are often wrong. Access to  | 
 | 65 | +//! global variables can lead to nondeterministic results, **even if**  | 
 | 66 | +//! compiler optimizations are disabled, and it is **still possible**  | 
 | 67 | +//! to introduce synchronization bugs.  | 
 | 68 | +//!  | 
 | 69 | +//! Note that thanks to Rust's safety guarantees, accessing global (static)  | 
 | 70 | +//! variables requires `unsafe` code, assuming we don't use any of the  | 
 | 71 | +//! synchronization primitives in this module.  | 
 | 72 | +//!  | 
 | 73 | +//! [constant folding]: https://en.wikipedia.org/wiki/Constant_folding  | 
 | 74 | +//! [concurrency]: https://en.wikipedia.org/wiki/Concurrency_(computer_science)  | 
 | 75 | +//!  | 
 | 76 | +//! ## Out-of-order execution  | 
 | 77 | +//!  | 
 | 78 | +//! Instructions can execute in a different order from the one we define, due to  | 
 | 79 | +//! various reasons:  | 
 | 80 | +//!  | 
 | 81 | +//! - The **compiler** reordering instructions: If the compiler can issue an  | 
 | 82 | +//!   instruction at an earlier point, it will try to do so. For example, it  | 
 | 83 | +//!   might hoist memory loads at the top of a code block, so that the CPU can  | 
 | 84 | +//!   start [prefetching] the values from memory.  | 
 | 85 | +//!  | 
 | 86 | +//!   In single-threaded scenarios, this can cause issues when writing  | 
 | 87 | +//!   signal handlers or certain kinds of low-level code.  | 
 | 88 | +//!   Use [compiler fences] to prevent this reordering.  | 
 | 89 | +//!  | 
 | 90 | +//! - A **single processor** executing instructions [out-of-order]:  | 
 | 91 | +//!   Modern CPUs are capable of [superscalar] execution,  | 
 | 92 | +//!   i.e. multiple instructions might be executing at the same time,  | 
 | 93 | +//!   even though the machine code describes a sequential process.  | 
 | 94 | +//!  | 
 | 95 | +//!   This kind of reordering is handled transparently by the CPU.  | 
 | 96 | +//!  | 
 | 97 | +//! - A **multiprocessor** system executing multiple hardware threads  | 
 | 98 | +//!   at the same time: In multi-threaded scenarios, you can use two  | 
 | 99 | +//!   kinds of primitives to deal with synchronization:  | 
 | 100 | +//!   - [memory fences] to ensure memory accesses are made visibile to  | 
 | 101 | +//!   other CPUs in the right order.  | 
 | 102 | +//!   - [atomic operations] to ensure simultaneous access to the same  | 
 | 103 | +//!   memory location doesn't lead to undefined behavior.  | 
 | 104 | +//!  | 
 | 105 | +//! [prefetching]: https://en.wikipedia.org/wiki/Cache_prefetching  | 
 | 106 | +//! [compiler fences]: crate::sync::atomic::compiler_fence  | 
 | 107 | +//! [out-of-order]: https://en.wikipedia.org/wiki/Out-of-order_execution  | 
 | 108 | +//! [superscalar]: https://en.wikipedia.org/wiki/Superscalar_processor  | 
 | 109 | +//! [memory fences]: crate::sync::atomic::fence  | 
 | 110 | +//! [atomic operations]: crate::sync::atomic  | 
 | 111 | +//!  | 
 | 112 | +//! ## Higher-level synchronization objects  | 
 | 113 | +//!  | 
 | 114 | +//! Most of the low-level synchronization primitives are quite error-prone and  | 
 | 115 | +//! inconvenient to use, which is why the standard library also exposes some  | 
 | 116 | +//! higher-level synchronization objects.  | 
 | 117 | +//!  | 
 | 118 | +//! These abstractions can be built out of lower-level primitives.  | 
 | 119 | +//! For efficiency, the sync objects in the standard library are usually  | 
 | 120 | +//! implemented with help from the operating system's kernel, which is  | 
 | 121 | +//! able to reschedule the threads while they are blocked on acquiring  | 
 | 122 | +//! a lock.  | 
 | 123 | +//!  | 
 | 124 | +//! The following is an overview of the available synchronization  | 
 | 125 | +//! objects:  | 
 | 126 | +//!  | 
 | 127 | +//! - [`Arc`]: Atomically Reference-Counted pointer, which can be used  | 
 | 128 | +//!   in multithreaded environments to prolong the lifetime of some  | 
 | 129 | +//!   data until all the threads have finished using it.  | 
 | 130 | +//!  | 
 | 131 | +//! - [`Barrier`]: Ensures multiple threads will wait for each other  | 
 | 132 | +//!   to reach a point in the program, before continuing execution all  | 
 | 133 | +//!   together.  | 
 | 134 | +//!  | 
 | 135 | +//! - [`Condvar`]: Condition Variable, providing the ability to block  | 
 | 136 | +//!   a thread while waiting for an event to occur.  | 
 | 137 | +//!  | 
 | 138 | +//! - [`mpsc`]: Multi-producer, single-consumer queues, used for  | 
 | 139 | +//!   message-based communication. Can provide a lightweight  | 
 | 140 | +//!   inter-thread synchronisation mechanism, at the cost of some  | 
 | 141 | +//!   extra memory.  | 
 | 142 | +//!  | 
 | 143 | +//! - [`Mutex`]: Mutual Exclusion mechanism, which ensures that at  | 
 | 144 | +//!   most one thread at a time is able to access some data.  | 
 | 145 | +//!  | 
 | 146 | +//! - [`Once`]: Used for thread-safe, one-time initialization of a  | 
 | 147 | +//!   global variable.  | 
 | 148 | +//!  | 
 | 149 | +//! - [`RwLock`]: Provides a mutual exclusion mechanism which allows  | 
 | 150 | +//!   multiple readers at the same time, while allowing only one  | 
 | 151 | +//!   writer at a time. In some cases, this can be more efficient than  | 
 | 152 | +//!   a mutex.  | 
 | 153 | +//!  | 
 | 154 | +//! [`Arc`]: crate::sync::Arc  | 
 | 155 | +//! [`Barrier`]: crate::sync::Barrier  | 
 | 156 | +//! [`Condvar`]: crate::sync::Condvar  | 
 | 157 | +//! [`mpsc`]: crate::sync::mpsc  | 
 | 158 | +//! [`Mutex`]: crate::sync::Mutex  | 
 | 159 | +//! [`Once`]: crate::sync::Once  | 
 | 160 | +//! [`RwLock`]: crate::sync::RwLock  | 
17 | 161 | 
  | 
18 | 162 | #![stable(feature = "rust1", since = "1.0.0")]  | 
19 | 163 | 
 
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