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Merge pull request #6998 from hborchardt/hborchardt/3d_improve_numerical_stability
Improve numerical stability of 3D projection
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draftlogs/6998_fix.md

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stackgl_modules/index.js

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stackgl_modules/package.json

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"box-intersect": "plotly/box-intersect#v1.1.0",
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"convex-hull": "^1.0.3",
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"delaunay-triangulate": "^1.1.6",
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"gl-axes3d": "^1.7.0",
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"gl-cone3d": "^1.6.0",
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"gl-error3d": "^1.0.16",
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"gl-axes3d": "^1.7.1",
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"gl-cone3d": "^1.6.1",
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"gl-error3d": "^1.0.17",
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"gl-heatmap2d": "^1.1.1",
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"gl-line3d": "1.2.1",
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"gl-mesh3d": "^2.3.1",
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"gl-line3d": "^1.2.2",
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"gl-mesh3d": "^2.3.2",
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"gl-plot2d": "^1.5.0",
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"gl-plot3d": "^2.4.7",
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"gl-pointcloud2d": "^1.0.3",
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"gl-scatter3d": "^1.4.0",
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"gl-scatter3d": "^1.4.1",
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"gl-select-box": "^1.0.4",
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"gl-shader": "4.3.1",
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"gl-spikes2d": "^1.0.2",
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"gl-streamtube3d": "^1.4.1",
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"gl-surface3d": "^1.6.0",
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"gl-spikes3d": "^1.0.11",
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"gl-streamtube3d": "^1.4.2",
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"gl-surface3d": "^1.6.1",
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"glslify": "^7.1.1",
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"incremental-convex-hull": "plotly/incremental-convex-hull#v1.1.0",
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"is-mobile": "^4.0.0",
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