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plotly
figures are rendered by web browsers, which broadly speaking have two families of capabilities for rendering graphics:
- The SVG API, which supports vector rendering.
- The Canvas API, which supports raster rendering, and can exploit GPU hardware acceleration via a browser technology known as WebGL.
Each plotly
trace type is rendered with either SVG or WebGL. The following trace types use WebGL for rendering:
- Accelerated versions of SVG trace types:
scattergl
,scatterpolargl
, - High-performance multidimensional trace types:
splom
, orparcoords
- 3-d trace types
scatter3d
,surface
,mesh3d
,cone
,streamtube
- Mapbox Gl JS-powered trace types:
scattermapbox
,choroplethmapbox
,densitymapbox
WebGL is a powerful technology for accelerating computation but comes with some strict limitations:
- GPU requirement: WebGL is a GPU (graphics card) technology and therefore requires specific hardware which is available in most but not all cases and is supported by most but not all browsers.
- Rasterization: WebGL-rendered data is drawn as a grid of pixels rather than as individual shapes, so can appear pixelated or fuzz in certain cases, and when exported to static file formats will appear pixelated on zoom. In addition: text rendering will differ between SVG and WebGL-powered traces.
- Context limits: browsers impose a strict limit on the number of WebGL "contexts" that any given web document can access. WebGL-powered traces in
plotly
can use multiple contexts in some cases but as a general rule, it may not be possible to render more than 8 WebGL-involving figures on the same page at the same time. See the following section, Multiple WebGL Contexts, for more details. - Size limits: browsers impose hardware-dependent limits on the height and width of figures using WebGL which users may encounter with extremely large plots (e.g. tens of thousands of pixels of height).
In addition to the above limitations, the WebGL-powered version of certain SVG-powered trace types (scattergl
, scatterpolargl
) are not complete drop-in replacements for their SVG counterparts yet
- Available symbols will differ.
- Area fills are not yet supported in WebGL.
- Range breaks on time-series axes are not yet supported.
- Axis range heuristics may differ.
New in 5.19
Most browsers have a limit of between 8 and 16 WebGL contexts per page. A Plotly WebGL-based figure may use multiple WebGL contexts, but generally you'll be able to render between 4 and 8 figures on one page.
If you exceed the browser limit on WebGL contexts, some figures won't render and you'll see an error. In the console in Chrome, for example, you'll see the error: "Too many active WebGL contexts. Oldest context will be lost".
If you encounter WebGL context limits when using WebGL-based figures, you can use Virtual WebGL, which virtualizes a single WebGL context into multiple contexts.
To use it, in the environment where your Plotly figures are being rendered, load the Virtual WebGL script, "https://unpkg.com/[email protected]/src/virtual-webgl.js", for example, using a <script>
tag.
In a Jupyter notebook environment that supports magic commands, you can load it with the HTML magic command:
%%html
<script src=“https://unpkg.com/[email protected]/src/virtual-webgl.js”></script>
In the examples below we show that it is possible to represent up to around a million points with WebGL-enabled traces. For larger datasets, or for a clearer visualization of the density of points, it is also possible to use datashader.
The render_mode
argument to supported Plotly Express functions (e.g. scatter
and scatter_polar
) can be used to enable WebGL rendering.
Note The default
render_mode
is"auto"
, in which case Plotly Express will automatically setrender_mode="webgl"
if the input data is more than 1,000 rows long. In this case, WebGl can be disabled by settingrender_mode=svg
.
Here is an example that creates a 100,000 point scatter plot using Plotly Express with WebGL rendering explicitly enabled.
import plotly.express as px
import pandas as pd
import numpy as np
np.random.seed(1)
N = 100000
df = pd.DataFrame(dict(x=np.random.randn(N),
y=np.random.randn(N)))
fig = px.scatter(df, x="x", y="y", render_mode='webgl')
fig.update_traces(marker_line=dict(width=1, color='DarkSlateGray'))
fig.show()
If Plotly Express does not provide a good starting point, it is also possible to use the more generic go.Scattergl
class from plotly.graph_objects
.
import plotly.graph_objects as go
import numpy as np
N = 1_000_000
fig = go.Figure()
fig.add_trace(
go.Scattergl(
x = np.random.randn(N),
y = np.random.randn(N),
mode = 'markers',
marker = dict(
line = dict(
width = 1,
color = 'DarkSlateGrey')
)
)
)
fig.show()
See https://plotly.com/python/reference/scattergl/ for more information and chart attribute options!
Improve the performance of generating Plotly figures that use a large number of data points by using NumPy arrays and other objects that Plotly can convert to NumPy arrays, such as Pandas and Polars Series.
Plotly.py uses Plotly.js for rendering, which supports typed arrays. In Plotly.py, NumPy array and NumPy-convertible arrays are base64 encoded before being passed to Plotly.js for rendering.
The following types of objects in Python are supported for improved performance:
- Numpy
numpy.ndarray
objects. - Pandas Index, Pandas Series, Polars Series, and PyArrow Chunked Array objects.
- Array objects that can be converted to
numpy.ndarray
objects. i.e., they implement"__array__"
or"__array_interface__"
and return anumpy.ndarray
.
The following array data types are supported:
- float32
- float64
- int8
- uint8
- int16
- uint16
- int32
- uint32
*If the array dtype is int64 and uint64, often the default dtype for arrays in NumPy when no dtype is specified, those dtypes will be changed to other types internally by Plotly.py where possible. When working with NumPY directly, you can specify the dtype
when creating ndarray
objects.
Arrays passed to attributes with the following names are not supported:
geojson
, layers
, and range
.
Here, we use NumPy arrays with a go.Scatter3d
figure.
import plotly.graph_objects as go
import numpy as np
np.random.seed(1)
# Number of data points
N = 10000
# Generate random data
x = np.random.randn(N)
y = np.random.randn(N).astype('float32')
z = np.random.randint(size=N, low=0, high=256, dtype='uint8')
c = np.random.randint(size=N, low=-10, high=10, dtype='int8')
fig = go.Figure(data=[go.Scatter3d(
x=x,
y=y,
z=z,
marker=dict(color=c),
mode='markers',
opacity=0.2
)])
fig.show()