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<?php
/*
* This file is part of BedrockProtocol.
* Copyright (C) 2014-2022 PocketMine Team <https://github.com/pmmp/BedrockProtocol>
*
* BedrockProtocol is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe\protocol;
/**
* This trait provides default implementations for all packet handlers, so that you don't have to manually write
* handlers for every single packet even if you don't care about them.
*
* This file is automatically generated. Do not edit it manually.
*/
trait PacketHandlerDefaultImplTrait{
public function handleLogin(LoginPacket $packet) : bool{
return false;
}
public function handlePlayStatus(PlayStatusPacket $packet) : bool{
return false;
}
public function handleServerToClientHandshake(ServerToClientHandshakePacket $packet) : bool{
return false;
}
public function handleClientToServerHandshake(ClientToServerHandshakePacket $packet) : bool{
return false;
}
public function handleDisconnect(DisconnectPacket $packet) : bool{
return false;
}
public function handleResourcePacksInfo(ResourcePacksInfoPacket $packet) : bool{
return false;
}
public function handleResourcePackStack(ResourcePackStackPacket $packet) : bool{
return false;
}
public function handleResourcePackClientResponse(ResourcePackClientResponsePacket $packet) : bool{
return false;
}
public function handleText(TextPacket $packet) : bool{
return false;
}
public function handleSetTime(SetTimePacket $packet) : bool{
return false;
}
public function handleStartGame(StartGamePacket $packet) : bool{
return false;
}
public function handleAddPlayer(AddPlayerPacket $packet) : bool{
return false;
}
public function handleAddActor(AddActorPacket $packet) : bool{
return false;
}
public function handleRemoveActor(RemoveActorPacket $packet) : bool{
return false;
}
public function handleAddItemActor(AddItemActorPacket $packet) : bool{
return false;
}
public function handleServerPlayerPostMovePosition(ServerPlayerPostMovePositionPacket $packet) : bool{
return false;
}
public function handleTakeItemActor(TakeItemActorPacket $packet) : bool{
return false;
}
public function handleMoveActorAbsolute(MoveActorAbsolutePacket $packet) : bool{
return false;
}
public function handleMovePlayer(MovePlayerPacket $packet) : bool{
return false;
}
public function handleUpdateBlock(UpdateBlockPacket $packet) : bool{
return false;
}
public function handleAddPainting(AddPaintingPacket $packet) : bool{
return false;
}
public function handleLevelEvent(LevelEventPacket $packet) : bool{
return false;
}
public function handleBlockEvent(BlockEventPacket $packet) : bool{
return false;
}
public function handleActorEvent(ActorEventPacket $packet) : bool{
return false;
}
public function handleMobEffect(MobEffectPacket $packet) : bool{
return false;
}
public function handleUpdateAttributes(UpdateAttributesPacket $packet) : bool{
return false;
}
public function handleInventoryTransaction(InventoryTransactionPacket $packet) : bool{
return false;
}
public function handleMobEquipment(MobEquipmentPacket $packet) : bool{
return false;
}
public function handleMobArmorEquipment(MobArmorEquipmentPacket $packet) : bool{
return false;
}
public function handleInteract(InteractPacket $packet) : bool{
return false;
}
public function handleBlockPickRequest(BlockPickRequestPacket $packet) : bool{
return false;
}
public function handleActorPickRequest(ActorPickRequestPacket $packet) : bool{
return false;
}
public function handlePlayerAction(PlayerActionPacket $packet) : bool{
return false;
}
public function handleHurtArmor(HurtArmorPacket $packet) : bool{
return false;
}
public function handleSetActorData(SetActorDataPacket $packet) : bool{
return false;
}
public function handleSetActorMotion(SetActorMotionPacket $packet) : bool{
return false;
}
public function handleSetActorLink(SetActorLinkPacket $packet) : bool{
return false;
}
public function handleSetHealth(SetHealthPacket $packet) : bool{
return false;
}
public function handleSetSpawnPosition(SetSpawnPositionPacket $packet) : bool{
return false;
}
public function handleAnimate(AnimatePacket $packet) : bool{
return false;
}
public function handleRespawn(RespawnPacket $packet) : bool{
return false;
}
public function handleContainerOpen(ContainerOpenPacket $packet) : bool{
return false;
}
public function handleContainerClose(ContainerClosePacket $packet) : bool{
return false;
}
public function handlePlayerHotbar(PlayerHotbarPacket $packet) : bool{
return false;
}
public function handleInventoryContent(InventoryContentPacket $packet) : bool{
return false;
}
public function handleInventorySlot(InventorySlotPacket $packet) : bool{
return false;
}
public function handleContainerSetData(ContainerSetDataPacket $packet) : bool{
return false;
}
public function handleCraftingData(CraftingDataPacket $packet) : bool{
return false;
}
public function handleGuiDataPickItem(GuiDataPickItemPacket $packet) : bool{
return false;
}
public function handleBlockActorData(BlockActorDataPacket $packet) : bool{
return false;
}
public function handleLevelChunk(LevelChunkPacket $packet) : bool{
return false;
}
public function handleSetCommandsEnabled(SetCommandsEnabledPacket $packet) : bool{
return false;
}
public function handleSetDifficulty(SetDifficultyPacket $packet) : bool{
return false;
}
public function handleChangeDimension(ChangeDimensionPacket $packet) : bool{
return false;
}
public function handleSetPlayerGameType(SetPlayerGameTypePacket $packet) : bool{
return false;
}
public function handlePlayerList(PlayerListPacket $packet) : bool{
return false;
}
public function handleSimpleEvent(SimpleEventPacket $packet) : bool{
return false;
}
public function handleLegacyTelemetryEvent(LegacyTelemetryEventPacket $packet) : bool{
return false;
}
public function handleSpawnExperienceOrb(SpawnExperienceOrbPacket $packet) : bool{
return false;
}
public function handleClientboundMapItemData(ClientboundMapItemDataPacket $packet) : bool{
return false;
}
public function handleMapInfoRequest(MapInfoRequestPacket $packet) : bool{
return false;
}
public function handleRequestChunkRadius(RequestChunkRadiusPacket $packet) : bool{
return false;
}
public function handleChunkRadiusUpdated(ChunkRadiusUpdatedPacket $packet) : bool{
return false;
}
public function handleGameRulesChanged(GameRulesChangedPacket $packet) : bool{
return false;
}
public function handleCamera(CameraPacket $packet) : bool{
return false;
}
public function handleBossEvent(BossEventPacket $packet) : bool{
return false;
}
public function handleShowCredits(ShowCreditsPacket $packet) : bool{
return false;
}
public function handleAvailableCommands(AvailableCommandsPacket $packet) : bool{
return false;
}
public function handleCommandRequest(CommandRequestPacket $packet) : bool{
return false;
}
public function handleCommandBlockUpdate(CommandBlockUpdatePacket $packet) : bool{
return false;
}
public function handleCommandOutput(CommandOutputPacket $packet) : bool{
return false;
}
public function handleUpdateTrade(UpdateTradePacket $packet) : bool{
return false;
}
public function handleUpdateEquip(UpdateEquipPacket $packet) : bool{
return false;
}
public function handleResourcePackDataInfo(ResourcePackDataInfoPacket $packet) : bool{
return false;
}
public function handleResourcePackChunkData(ResourcePackChunkDataPacket $packet) : bool{
return false;
}
public function handleResourcePackChunkRequest(ResourcePackChunkRequestPacket $packet) : bool{
return false;
}
public function handleTransfer(TransferPacket $packet) : bool{
return false;
}
public function handlePlaySound(PlaySoundPacket $packet) : bool{
return false;
}
public function handleStopSound(StopSoundPacket $packet) : bool{
return false;
}
public function handleSetTitle(SetTitlePacket $packet) : bool{
return false;
}
public function handleAddBehaviorTree(AddBehaviorTreePacket $packet) : bool{
return false;
}
public function handleStructureBlockUpdate(StructureBlockUpdatePacket $packet) : bool{
return false;
}
public function handleShowStoreOffer(ShowStoreOfferPacket $packet) : bool{
return false;
}
public function handlePurchaseReceipt(PurchaseReceiptPacket $packet) : bool{
return false;
}
public function handlePlayerSkin(PlayerSkinPacket $packet) : bool{
return false;
}
public function handleSubClientLogin(SubClientLoginPacket $packet) : bool{
return false;
}
public function handleAutomationClientConnect(AutomationClientConnectPacket $packet) : bool{
return false;
}
public function handleSetLastHurtBy(SetLastHurtByPacket $packet) : bool{
return false;
}
public function handleBookEdit(BookEditPacket $packet) : bool{
return false;
}
public function handleNpcRequest(NpcRequestPacket $packet) : bool{
return false;
}
public function handlePhotoTransfer(PhotoTransferPacket $packet) : bool{
return false;
}
public function handleModalFormRequest(ModalFormRequestPacket $packet) : bool{
return false;
}
public function handleModalFormResponse(ModalFormResponsePacket $packet) : bool{
return false;
}
public function handleServerSettingsRequest(ServerSettingsRequestPacket $packet) : bool{
return false;
}
public function handleServerSettingsResponse(ServerSettingsResponsePacket $packet) : bool{
return false;
}
public function handleShowProfile(ShowProfilePacket $packet) : bool{
return false;
}
public function handleSetDefaultGameType(SetDefaultGameTypePacket $packet) : bool{
return false;
}
public function handleRemoveObjective(RemoveObjectivePacket $packet) : bool{
return false;
}
public function handleSetDisplayObjective(SetDisplayObjectivePacket $packet) : bool{
return false;
}
public function handleSetScore(SetScorePacket $packet) : bool{
return false;
}
public function handleLabTable(LabTablePacket $packet) : bool{
return false;
}
public function handleUpdateBlockSynced(UpdateBlockSyncedPacket $packet) : bool{
return false;
}
public function handleMoveActorDelta(MoveActorDeltaPacket $packet) : bool{
return false;
}
public function handleSetScoreboardIdentity(SetScoreboardIdentityPacket $packet) : bool{
return false;
}
public function handleSetLocalPlayerAsInitialized(SetLocalPlayerAsInitializedPacket $packet) : bool{
return false;
}
public function handleUpdateSoftEnum(UpdateSoftEnumPacket $packet) : bool{
return false;
}
public function handleNetworkStackLatency(NetworkStackLatencyPacket $packet) : bool{
return false;
}
public function handleSpawnParticleEffect(SpawnParticleEffectPacket $packet) : bool{
return false;
}
public function handleAvailableActorIdentifiers(AvailableActorIdentifiersPacket $packet) : bool{
return false;
}
public function handleNetworkChunkPublisherUpdate(NetworkChunkPublisherUpdatePacket $packet) : bool{
return false;
}
public function handleBiomeDefinitionList(BiomeDefinitionListPacket $packet) : bool{
return false;
}
public function handleLevelSoundEvent(LevelSoundEventPacket $packet) : bool{
return false;
}
public function handleLevelEventGeneric(LevelEventGenericPacket $packet) : bool{
return false;
}
public function handleLecternUpdate(LecternUpdatePacket $packet) : bool{
return false;
}
public function handleClientCacheStatus(ClientCacheStatusPacket $packet) : bool{
return false;
}
public function handleOnScreenTextureAnimation(OnScreenTextureAnimationPacket $packet) : bool{
return false;
}
public function handleMapCreateLockedCopy(MapCreateLockedCopyPacket $packet) : bool{
return false;
}
public function handleStructureTemplateDataRequest(StructureTemplateDataRequestPacket $packet) : bool{
return false;
}
public function handleStructureTemplateDataResponse(StructureTemplateDataResponsePacket $packet) : bool{
return false;
}
public function handleClientCacheBlobStatus(ClientCacheBlobStatusPacket $packet) : bool{
return false;
}
public function handleClientCacheMissResponse(ClientCacheMissResponsePacket $packet) : bool{
return false;
}
public function handleEducationSettings(EducationSettingsPacket $packet) : bool{
return false;
}
public function handleEmote(EmotePacket $packet) : bool{
return false;
}
public function handleMultiplayerSettings(MultiplayerSettingsPacket $packet) : bool{
return false;
}
public function handleSettingsCommand(SettingsCommandPacket $packet) : bool{
return false;
}
public function handleAnvilDamage(AnvilDamagePacket $packet) : bool{
return false;
}
public function handleCompletedUsingItem(CompletedUsingItemPacket $packet) : bool{
return false;
}
public function handleNetworkSettings(NetworkSettingsPacket $packet) : bool{
return false;
}
public function handlePlayerAuthInput(PlayerAuthInputPacket $packet) : bool{
return false;
}
public function handleCreativeContent(CreativeContentPacket $packet) : bool{
return false;
}
public function handlePlayerEnchantOptions(PlayerEnchantOptionsPacket $packet) : bool{
return false;
}
public function handleItemStackRequest(ItemStackRequestPacket $packet) : bool{
return false;
}
public function handleItemStackResponse(ItemStackResponsePacket $packet) : bool{
return false;
}
public function handlePlayerArmorDamage(PlayerArmorDamagePacket $packet) : bool{
return false;
}
public function handleCodeBuilder(CodeBuilderPacket $packet) : bool{
return false;
}
public function handleUpdatePlayerGameType(UpdatePlayerGameTypePacket $packet) : bool{
return false;
}
public function handleEmoteList(EmoteListPacket $packet) : bool{
return false;
}
public function handlePositionTrackingDBServerBroadcast(PositionTrackingDBServerBroadcastPacket $packet) : bool{
return false;
}
public function handlePositionTrackingDBClientRequest(PositionTrackingDBClientRequestPacket $packet) : bool{
return false;
}
public function handleDebugInfo(DebugInfoPacket $packet) : bool{
return false;
}
public function handlePacketViolationWarning(PacketViolationWarningPacket $packet) : bool{
return false;
}
public function handleMotionPredictionHints(MotionPredictionHintsPacket $packet) : bool{
return false;
}
public function handleAnimateEntity(AnimateEntityPacket $packet) : bool{
return false;
}
public function handleCameraShake(CameraShakePacket $packet) : bool{
return false;
}
public function handlePlayerFog(PlayerFogPacket $packet) : bool{
return false;
}
public function handleCorrectPlayerMovePrediction(CorrectPlayerMovePredictionPacket $packet) : bool{
return false;
}
public function handleItemRegistry(ItemRegistryPacket $packet) : bool{
return false;
}
public function handleClientboundDebugRenderer(ClientboundDebugRendererPacket $packet) : bool{
return false;
}
public function handleSyncActorProperty(SyncActorPropertyPacket $packet) : bool{
return false;
}
public function handleAddVolumeEntity(AddVolumeEntityPacket $packet) : bool{
return false;
}
public function handleRemoveVolumeEntity(RemoveVolumeEntityPacket $packet) : bool{
return false;
}
public function handleSimulationType(SimulationTypePacket $packet) : bool{
return false;
}
public function handleNpcDialogue(NpcDialoguePacket $packet) : bool{
return false;
}
public function handleEduUriResource(EduUriResourcePacket $packet) : bool{
return false;
}
public function handleCreatePhoto(CreatePhotoPacket $packet) : bool{
return false;
}
public function handleUpdateSubChunkBlocks(UpdateSubChunkBlocksPacket $packet) : bool{
return false;
}
public function handleSubChunk(SubChunkPacket $packet) : bool{
return false;
}
public function handleSubChunkRequest(SubChunkRequestPacket $packet) : bool{
return false;
}
public function handlePlayerStartItemCooldown(PlayerStartItemCooldownPacket $packet) : bool{
return false;
}
public function handleScriptMessage(ScriptMessagePacket $packet) : bool{
return false;
}
public function handleCodeBuilderSource(CodeBuilderSourcePacket $packet) : bool{
return false;
}
public function handleTickingAreasLoadStatus(TickingAreasLoadStatusPacket $packet) : bool{
return false;
}
public function handleDimensionData(DimensionDataPacket $packet) : bool{
return false;
}
public function handleAgentActionEvent(AgentActionEventPacket $packet) : bool{
return false;
}
public function handleChangeMobProperty(ChangeMobPropertyPacket $packet) : bool{
return false;
}
public function handleLessonProgress(LessonProgressPacket $packet) : bool{
return false;
}
public function handleRequestAbility(RequestAbilityPacket $packet) : bool{
return false;
}
public function handleRequestPermissions(RequestPermissionsPacket $packet) : bool{
return false;
}
public function handleToastRequest(ToastRequestPacket $packet) : bool{
return false;
}
public function handleUpdateAbilities(UpdateAbilitiesPacket $packet) : bool{
return false;
}
public function handleUpdateAdventureSettings(UpdateAdventureSettingsPacket $packet) : bool{
return false;
}
public function handleDeathInfo(DeathInfoPacket $packet) : bool{
return false;
}
public function handleEditorNetwork(EditorNetworkPacket $packet) : bool{
return false;
}
public function handleFeatureRegistry(FeatureRegistryPacket $packet) : bool{
return false;
}
public function handleServerStats(ServerStatsPacket $packet) : bool{
return false;
}
public function handleRequestNetworkSettings(RequestNetworkSettingsPacket $packet) : bool{
return false;
}
public function handleGameTestRequest(GameTestRequestPacket $packet) : bool{
return false;
}
public function handleGameTestResults(GameTestResultsPacket $packet) : bool{
return false;
}
public function handleUpdateClientInputLocks(UpdateClientInputLocksPacket $packet) : bool{
return false;
}
public function handleCameraPresets(CameraPresetsPacket $packet) : bool{
return false;
}
public function handleUnlockedRecipes(UnlockedRecipesPacket $packet) : bool{
return false;
}
public function handleCameraInstruction(CameraInstructionPacket $packet) : bool{
return false;
}
public function handleTrimData(TrimDataPacket $packet) : bool{
return false;
}
public function handleOpenSign(OpenSignPacket $packet) : bool{
return false;
}
public function handleAgentAnimation(AgentAnimationPacket $packet) : bool{
return false;
}
public function handleRefreshEntitlements(RefreshEntitlementsPacket $packet) : bool{
return false;
}
public function handlePlayerToggleCrafterSlotRequest(PlayerToggleCrafterSlotRequestPacket $packet) : bool{
return false;
}
public function handleSetPlayerInventoryOptions(SetPlayerInventoryOptionsPacket $packet) : bool{
return false;
}
public function handleSetHud(SetHudPacket $packet) : bool{
return false;
}
public function handleAwardAchievement(AwardAchievementPacket $packet) : bool{
return false;
}
public function handleClientboundCloseForm(ClientboundCloseFormPacket $packet) : bool{
return false;
}
public function handleServerboundLoadingScreen(ServerboundLoadingScreenPacket $packet) : bool{
return false;
}
public function handleJigsawStructureData(JigsawStructureDataPacket $packet) : bool{
return false;
}
public function handleCurrentStructureFeature(CurrentStructureFeaturePacket $packet) : bool{
return false;
}
public function handleServerboundDiagnostics(ServerboundDiagnosticsPacket $packet) : bool{
return false;
}
public function handleCameraAimAssist(CameraAimAssistPacket $packet) : bool{
return false;
}
public function handleContainerRegistryCleanup(ContainerRegistryCleanupPacket $packet) : bool{
return false;
}
public function handleMovementEffect(MovementEffectPacket $packet) : bool{
return false;
}
public function handleCameraAimAssistPresets(CameraAimAssistPresetsPacket $packet) : bool{
return false;
}
public function handleClientCameraAimAssist(ClientCameraAimAssistPacket $packet) : bool{
return false;
}
public function handleClientMovementPredictionSync(ClientMovementPredictionSyncPacket $packet) : bool{
return false;
}
public function handleUpdateClientOptions(UpdateClientOptionsPacket $packet) : bool{
return false;
}
public function handlePlayerVideoCapture(PlayerVideoCapturePacket $packet) : bool{
return false;
}
public function handlePlayerUpdateEntityOverrides(PlayerUpdateEntityOverridesPacket $packet) : bool{
return false;
}
public function handlePlayerLocation(PlayerLocationPacket $packet) : bool{
return false;
}
public function handleClientboundControlSchemeSet(ClientboundControlSchemeSetPacket $packet) : bool{
return false;
}
public function handleDebugDrawer(DebugDrawerPacket $packet) : bool{
return false;
}
public function handleServerboundPackSettingChange(ServerboundPackSettingChangePacket $packet) : bool{
return false;
}
public function handleClientboundDataStore(ClientboundDataStorePacket $packet) : bool{
return false;
}
public function handleGraphicsOverrideParameter(GraphicsOverrideParameterPacket $packet) : bool{
return false;
}
public function handleServerboundDataStore(ServerboundDataStorePacket $packet) : bool{
return false;
}
public function handleClientboundDataDrivenUIShowScreen(ClientboundDataDrivenUIShowScreenPacket $packet) : bool{
return false;
}
public function handleClientboundDataDrivenUICloseScreen(ClientboundDataDrivenUICloseScreenPacket $packet) : bool{
return false;
}
public function handleClientboundDataDrivenUIReload(ClientboundDataDrivenUIReloadPacket $packet) : bool{
return false;
}
public function handleClientboundTextureShift(ClientboundTextureShiftPacket $packet) : bool{
return false;
}
public function handleVoxelShapes(VoxelShapesPacket $packet) : bool{
return false;
}
public function handleCameraSpline(CameraSplinePacket $packet) : bool{
return false;
}
public function handleCameraAimAssistActorPriority(CameraAimAssistActorPriorityPacket $packet) : bool{
return false;
}
public function handleResourcePacksReadyForValidation(ResourcePacksReadyForValidationPacket $packet) : bool{
return false;
}
public function handleLocatorBar(LocatorBarPacket $packet) : bool{
return false;
}
public function handlePartyChanged(PartyChangedPacket $packet) : bool{
return false;
}
public function handleServerboundDataDrivenScreenClosed(ServerboundDataDrivenScreenClosedPacket $packet) : bool{
return false;
}
public function handleSyncWorldClocks(SyncWorldClocksPacket $packet) : bool{
return false;
}
public function handleClientboundAttributeLayerSync(ClientboundAttributeLayerSyncPacket $packet) : bool{
return false;
}
}