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Add model for self-signed authentication payloads
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\network\mcpe\protocol\types\login\openid;
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use pocketmine\network\mcpe\protocol\types\login\JwtBodyRfc7519;
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/**
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* Mostly the same as the xbox token but with some weird differences
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*/
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final class SelfSignedJwtBody extends JwtBodyRfc7519{
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/** @required */
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public string $cpk; // the public key that was used to sign the "client properties" token
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/** @required */
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public string $leguuid; // the client's chosen UUID
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/** @required */
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public string $xname; // the player's chosen name, nothing to do with Xbox but shares the same property name
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/** @required */
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public string $mid; // the player's Minecraft ID, identifying the player in Minecraft's PlayFab namespace
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public int $ap; // ??
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//The following are not required for self-signed authentication, but seem to be present as empty strings in a
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//self-signed token for some reason
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public string $nid;
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public string $nname;
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public string $pid;
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public string $pname;
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public string $xid;
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}

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