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pool.rs
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use arc_swap::ArcSwap;
use async_trait::async_trait;
use bb8::{ManageConnection, Pool, PooledConnection};
use bytes::{BufMut, BytesMut};
use chrono::naive::NaiveDateTime;
use log::{debug, error, info, warn};
use once_cell::sync::Lazy;
use parking_lot::{Mutex, RwLock};
use rand::seq::SliceRandom;
use rand::thread_rng;
use std::collections::{HashMap, HashSet};
use std::sync::{
atomic::{AtomicBool, Ordering},
Arc,
};
use std::time::Instant;
use tokio::sync::Notify;
use crate::config::{get_config, Address, General, LoadBalancingMode, PoolMode, Role, User};
use crate::errors::Error;
use crate::server::Server;
use crate::sharding::ShardingFunction;
use crate::stats::{get_reporter, Reporter};
pub type ProcessId = i32;
pub type SecretKey = i32;
pub type ServerHost = String;
pub type ServerPort = u16;
pub type BanList = Arc<RwLock<Vec<HashMap<Address, NaiveDateTime>>>>;
pub type ClientServerMap =
Arc<Mutex<HashMap<(ProcessId, SecretKey), (ProcessId, SecretKey, ServerHost, ServerPort)>>>;
pub type PoolMap = HashMap<PoolIdentifier, ConnectionPool>;
/// The connection pool, globally available.
/// This is atomic and safe and read-optimized.
/// The pool is recreated dynamically when the config is reloaded.
pub static POOLS: Lazy<ArcSwap<PoolMap>> = Lazy::new(|| ArcSwap::from_pointee(HashMap::default()));
static POOLS_HASH: Lazy<ArcSwap<HashSet<crate::config::Pool>>> =
Lazy::new(|| ArcSwap::from_pointee(HashSet::default()));
/// An identifier for a PgCat pool,
/// a database visible to clients.
#[derive(Hash, Debug, Clone, PartialEq, Eq)]
pub struct PoolIdentifier {
// The name of the database clients want to connect to.
pub db: String,
/// The username the client connects with. Each user gets its own pool.
pub user: String,
}
impl PoolIdentifier {
/// Create a new user/pool identifier.
pub fn new(db: &str, user: &str) -> PoolIdentifier {
PoolIdentifier {
db: db.to_string(),
user: user.to_string(),
}
}
}
impl From<&Address> for PoolIdentifier {
fn from(address: &Address) -> PoolIdentifier {
PoolIdentifier::new(&address.database, &address.username)
}
}
/// Pool settings.
#[derive(Clone, Debug)]
pub struct PoolSettings {
/// Transaction or Session.
pub pool_mode: PoolMode,
/// Random or LeastOutstandingConnections.
pub load_balancing_mode: LoadBalancingMode,
// Number of shards.
pub shards: usize,
// Connecting user.
pub user: User,
// Default server role to connect to.
pub default_role: Option<Role>,
// Enable/disable query parser.
pub query_parser_enabled: bool,
// Read from the primary as well or not.
pub primary_reads_enabled: bool,
// Sharding function.
pub sharding_function: ShardingFunction,
// Sharding key
pub automatic_sharding_key: Option<String>,
// Health check timeout
pub healthcheck_timeout: u64,
// Health check delay
pub healthcheck_delay: u64,
// Ban time
pub ban_time: i64,
}
impl Default for PoolSettings {
fn default() -> PoolSettings {
PoolSettings {
pool_mode: PoolMode::Transaction,
load_balancing_mode: LoadBalancingMode::Random,
shards: 1,
user: User::default(),
default_role: None,
query_parser_enabled: false,
primary_reads_enabled: true,
sharding_function: ShardingFunction::PgBigintHash,
automatic_sharding_key: None,
healthcheck_delay: General::default_healthcheck_delay(),
healthcheck_timeout: General::default_healthcheck_timeout(),
ban_time: General::default_ban_time(),
}
}
}
/// The globally accessible connection pool.
#[derive(Clone, Debug, Default)]
pub struct ConnectionPool {
/// The pools handled internally by bb8.
databases: Vec<Vec<Pool<ServerPool>>>,
/// The addresses (host, port, role) to handle
/// failover and load balancing deterministically.
addresses: Vec<Vec<Address>>,
/// List of banned addresses (see above)
/// that should not be queried.
banlist: BanList,
/// The statistics aggregator runs in a separate task
/// and receives stats from clients, servers, and the pool.
stats: Reporter,
/// The server information (K messages) have to be passed to the
/// clients on startup. We pre-connect to all shards and replicas
/// on pool creation and save the K messages here.
server_info: Arc<RwLock<BytesMut>>,
/// Pool configuration.
pub settings: PoolSettings,
/// If not validated, we need to double check the pool is available before allowing a client
/// to use it.
validated: Arc<AtomicBool>,
/// If the pool has been paused or not.
paused: Arc<AtomicBool>,
paused_waiter: Arc<Notify>,
}
impl ConnectionPool {
/// Construct the connection pool from the configuration.
pub async fn from_config(client_server_map: ClientServerMap) -> Result<(), Error> {
let config = get_config();
let mut new_pools = HashMap::new();
let mut address_id = 0;
let mut pools_hash = (*(*POOLS_HASH.load())).clone();
for (pool_name, pool_config) in &config.pools {
let changed = pools_hash.insert(pool_config.clone());
// There is one pool per database/user pair.
for user in pool_config.users.values() {
// If the pool hasn't changed, get existing reference and insert it into the new_pools.
// We replace all pools at the end, but if the reference is kept, the pool won't get re-created (bb8).
if !changed {
match get_pool(pool_name, &user.username) {
Some(pool) => {
info!(
"[pool: {}][user: {}] has not changed",
pool_name, user.username
);
new_pools.insert(
PoolIdentifier::new(pool_name, &user.username),
pool.clone(),
);
continue;
}
None => (),
}
}
info!(
"[pool: {}][user: {}] creating new pool",
pool_name, user.username
);
let mut shards = Vec::new();
let mut addresses = Vec::new();
let mut banlist = Vec::new();
let mut shard_ids = pool_config
.shards
.clone()
.into_keys()
.collect::<Vec<String>>();
// Sort by shard number to ensure consistency.
shard_ids.sort_by_key(|k| k.parse::<i64>().unwrap());
for shard_idx in &shard_ids {
let shard = &pool_config.shards[shard_idx];
let mut pools = Vec::new();
let mut servers = Vec::new();
let mut replica_number = 0;
for (address_index, server) in shard.servers.iter().enumerate() {
let address = Address {
id: address_id,
database: shard.database.clone(),
host: server.host.clone(),
port: server.port,
role: server.role,
address_index,
replica_number,
shard: shard_idx.parse::<usize>().unwrap(),
username: user.username.clone(),
pool_name: pool_name.clone(),
};
address_id += 1;
if server.role == Role::Replica {
replica_number += 1;
}
let manager = ServerPool::new(
address.clone(),
user.clone(),
&shard.database,
client_server_map.clone(),
get_reporter(),
);
let connect_timeout = match pool_config.connect_timeout {
Some(connect_timeout) => connect_timeout,
None => config.general.connect_timeout,
};
let idle_timeout = match pool_config.idle_timeout {
Some(idle_timeout) => idle_timeout,
None => config.general.idle_timeout,
};
let pool = Pool::builder()
.max_size(user.pool_size)
.connection_timeout(std::time::Duration::from_millis(connect_timeout))
.idle_timeout(Some(std::time::Duration::from_millis(idle_timeout)))
.test_on_check_out(false)
.build(manager)
.await
.unwrap();
pools.push(pool);
servers.push(address);
}
shards.push(pools);
addresses.push(servers);
banlist.push(HashMap::new());
}
assert_eq!(shards.len(), addresses.len());
let pool = ConnectionPool {
databases: shards,
addresses,
banlist: Arc::new(RwLock::new(banlist)),
stats: get_reporter(),
server_info: Arc::new(RwLock::new(BytesMut::new())),
settings: PoolSettings {
pool_mode: pool_config.pool_mode,
load_balancing_mode: pool_config.load_balancing_mode,
// shards: pool_config.shards.clone(),
shards: shard_ids.len(),
user: user.clone(),
default_role: match pool_config.default_role.as_str() {
"any" => None,
"replica" => Some(Role::Replica),
"primary" => Some(Role::Primary),
_ => unreachable!(),
},
query_parser_enabled: pool_config.query_parser_enabled,
primary_reads_enabled: pool_config.primary_reads_enabled,
sharding_function: pool_config.sharding_function,
automatic_sharding_key: pool_config.automatic_sharding_key.clone(),
healthcheck_delay: config.general.healthcheck_delay,
healthcheck_timeout: config.general.healthcheck_timeout,
ban_time: config.general.ban_time,
},
validated: Arc::new(AtomicBool::new(false)),
paused: Arc::new(AtomicBool::new(false)),
paused_waiter: Arc::new(Notify::new()),
};
// Connect to the servers to make sure pool configuration is valid
// before setting it globally.
// Do this async and somewhere else, we don't have to wait here.
let mut validate_pool = pool.clone();
tokio::task::spawn(async move {
let _ = validate_pool.validate().await;
});
// There is one pool per database/user pair.
new_pools.insert(PoolIdentifier::new(pool_name, &user.username), pool);
}
}
POOLS.store(Arc::new(new_pools.clone()));
POOLS_HASH.store(Arc::new(pools_hash.clone()));
Ok(())
}
/// Connect to all shards and grab server information.
/// Return server information we will pass to the clients
/// when they connect.
/// This also warms up the pool for clients that connect when
/// the pooler starts up.
pub async fn validate(&mut self) -> Result<(), Error> {
let mut futures = Vec::new();
let validated = Arc::clone(&self.validated);
for shard in 0..self.shards() {
for server in 0..self.servers(shard) {
let databases = self.databases.clone();
let validated = Arc::clone(&validated);
let pool_server_info = Arc::clone(&self.server_info);
let task = tokio::task::spawn(async move {
let connection = match databases[shard][server].get().await {
Ok(conn) => conn,
Err(err) => {
error!("Shard {} down or misconfigured: {:?}", shard, err);
return;
}
};
let proxy = connection;
let server = &*proxy;
let server_info = server.server_info();
let mut guard = pool_server_info.write();
guard.clear();
guard.put(server_info.clone());
validated.store(true, Ordering::Relaxed);
});
futures.push(task);
}
}
futures::future::join_all(futures).await;
// TODO: compare server information to make sure
// all shards are running identical configurations.
if self.server_info.read().is_empty() {
error!("Could not validate connection pool");
return Err(Error::AllServersDown);
}
Ok(())
}
/// The pool can be used by clients.
///
/// If not, we need to validate it first by connecting to servers.
/// Call `validate()` to do so.
pub fn validated(&self) -> bool {
self.validated.load(Ordering::Relaxed)
}
/// Pause the pool, allowing no more queries and make clients wait.
pub fn pause(&self) {
self.paused.store(true, Ordering::Relaxed);
}
/// Resume the pool, allowing queries and resuming any pending queries.
pub fn resume(&self) {
self.paused.store(false, Ordering::Relaxed);
self.paused_waiter.notify_waiters();
}
/// Check if the pool is paused.
pub fn paused(&self) -> bool {
self.paused.load(Ordering::Relaxed)
}
/// Check if the pool is paused and wait until it's resumed.
pub async fn wait_paused(&self) -> bool {
let waiter = self.paused_waiter.notified();
let paused = self.paused.load(Ordering::Relaxed);
if paused {
waiter.await;
}
paused
}
/// Get a connection from the pool.
pub async fn get(
&self,
shard: usize, // shard number
role: Option<Role>, // primary or replica
client_process_id: i32, // client id
) -> Result<(PooledConnection<'_, ServerPool>, Address), Error> {
let mut candidates: Vec<&Address> = self.addresses[shard]
.iter()
.filter(|address| address.role == role)
.collect();
// We shuffle even if least_outstanding_queries is used to avoid imbalance
// in cases where all candidates have more or less the same number of outstanding
// queries
candidates.shuffle(&mut thread_rng());
if self.settings.load_balancing_mode == LoadBalancingMode::LeastOutstandingConnections {
candidates.sort_by(|a, b| {
self.busy_connection_count(b)
.partial_cmp(&self.busy_connection_count(a))
.unwrap()
});
}
while !candidates.is_empty() {
// Get the next candidate
let address = match candidates.pop() {
Some(address) => address,
None => break,
};
let mut force_healthcheck = false;
if self.is_banned(address) {
if self.try_unban(&address).await {
force_healthcheck = true;
} else {
debug!("Address {:?} is banned", address);
continue;
}
}
// Indicate we're waiting on a server connection from a pool.
let now = Instant::now();
self.stats.client_waiting(client_process_id);
// Check if we can connect
let mut conn = match self.databases[address.shard][address.address_index]
.get()
.await
{
Ok(conn) => conn,
Err(err) => {
error!("Banning instance {:?}, error: {:?}", address, err);
self.ban(address, client_process_id);
self.stats
.client_checkout_error(client_process_id, address.id);
continue;
}
};
// // Check if this server is alive with a health check.
let server = &mut *conn;
// Will return error if timestamp is greater than current system time, which it should never be set to
let require_healthcheck = force_healthcheck
|| server.last_activity().elapsed().unwrap().as_millis()
> self.settings.healthcheck_delay as u128;
// Do not issue a health check unless it's been a little while
// since we last checked the server is ok.
// Health checks are pretty expensive.
if !require_healthcheck {
self.stats.checkout_time(
now.elapsed().as_micros(),
client_process_id,
server.server_id(),
);
self.stats
.server_active(client_process_id, server.server_id());
return Ok((conn, address.clone()));
}
if self
.run_health_check(address, server, now, client_process_id)
.await
{
return Ok((conn, address.clone()));
} else {
continue;
}
}
Err(Error::AllServersDown)
}
async fn run_health_check(
&self,
address: &Address,
server: &mut Server,
start: Instant,
client_process_id: i32,
) -> bool {
debug!("Running health check on server {:?}", address);
self.stats.server_tested(server.server_id());
match tokio::time::timeout(
tokio::time::Duration::from_millis(self.settings.healthcheck_timeout),
server.query(";"), // Cheap query as it skips the query planner
)
.await
{
// Check if health check succeeded.
Ok(res) => match res {
Ok(_) => {
self.stats.checkout_time(
start.elapsed().as_micros(),
client_process_id,
server.server_id(),
);
self.stats
.server_active(client_process_id, server.server_id());
return true;
}
// Health check failed.
Err(err) => {
error!(
"Banning instance {:?} because of failed health check, {:?}",
address, err
);
}
},
// Health check timed out.
Err(err) => {
error!(
"Banning instance {:?} because of health check timeout, {:?}",
address, err
);
}
}
// Don't leave a bad connection in the pool.
server.mark_bad();
self.ban(&address, client_process_id);
return false;
}
/// Ban an address (i.e. replica). It no longer will serve
/// traffic for any new transactions. Existing transactions on that replica
/// will finish successfully or error out to the clients.
pub fn ban(&self, address: &Address, client_id: i32) {
// Primary can never be banned
if address.role == Role::Primary {
return;
}
let now = chrono::offset::Utc::now().naive_utc();
let mut guard = self.banlist.write();
error!("Banning {:?}", address);
self.stats.client_ban_error(client_id, address.id);
guard[address.shard].insert(address.clone(), now);
}
/// Clear the replica to receive traffic again. Takes effect immediately
/// for all new transactions.
pub fn _unban(&self, address: &Address) {
let mut guard = self.banlist.write();
guard[address.shard].remove(address);
}
/// Check if address is banned
/// true if banned, false otherwise
pub fn is_banned(&self, address: &Address) -> bool {
let guard = self.banlist.read();
match guard[address.shard].get(address) {
Some(_) => true,
None => {
debug!("{:?} is ok", address);
false
}
}
}
/// Determines trying to unban this server was successful
pub async fn try_unban(&self, address: &Address) -> bool {
// If somehow primary ends up being banned we should return true here
if address.role == Role::Primary {
return true;
}
// Check if all replicas are banned, in that case unban all of them
let replicas_available = self.addresses[address.shard]
.iter()
.filter(|addr| addr.role == Role::Replica)
.count();
debug!("Available targets: {}", replicas_available);
let read_guard = self.banlist.read();
let all_replicas_banned = read_guard[address.shard].len() == replicas_available;
drop(read_guard);
if all_replicas_banned {
let mut write_guard = self.banlist.write();
warn!("Unbanning all replicas.");
write_guard[address.shard].clear();
return true;
}
// Check if ban time is expired
let read_guard = self.banlist.read();
let exceeded_ban_time = match read_guard[address.shard].get(address) {
Some(timestamp) => {
let now = chrono::offset::Utc::now().naive_utc();
now.timestamp() - timestamp.timestamp() > self.settings.ban_time
}
None => return true,
};
drop(read_guard);
if exceeded_ban_time {
warn!("Unbanning {:?}", address);
let mut write_guard = self.banlist.write();
write_guard[address.shard].remove(address);
drop(write_guard);
true
} else {
debug!("{:?} is banned", address);
false
}
}
/// Get the number of configured shards.
pub fn shards(&self) -> usize {
self.databases.len()
}
/// Get the number of servers (primary and replicas)
/// configured for a shard.
pub fn servers(&self, shard: usize) -> usize {
self.addresses[shard].len()
}
/// Get the total number of servers (databases) we are connected to.
pub fn databases(&self) -> usize {
let mut databases = 0;
for shard in 0..self.shards() {
databases += self.servers(shard);
}
databases
}
/// Get pool state for a particular shard server as reported by bb8.
pub fn pool_state(&self, shard: usize, server: usize) -> bb8::State {
self.databases[shard][server].state()
}
/// Get the address information for a shard server.
pub fn address(&self, shard: usize, server: usize) -> &Address {
&self.addresses[shard][server]
}
pub fn server_info(&self) -> BytesMut {
self.server_info.read().clone()
}
fn busy_connection_count(&self, address: &Address) -> u32 {
let state = self.pool_state(address.shard, address.address_index);
let idle = state.idle_connections;
let provisioned = state.connections;
if idle > provisioned {
// Unlikely but avoids an overflow panic if this ever happens
return 0;
}
let busy = provisioned - idle;
debug!("{:?} has {:?} busy connections", address, busy);
return busy;
}
}
/// Wrapper for the bb8 connection pool.
pub struct ServerPool {
address: Address,
user: User,
database: String,
client_server_map: ClientServerMap,
stats: Reporter,
}
impl ServerPool {
pub fn new(
address: Address,
user: User,
database: &str,
client_server_map: ClientServerMap,
stats: Reporter,
) -> ServerPool {
ServerPool {
address,
user,
database: database.to_string(),
client_server_map,
stats,
}
}
}
#[async_trait]
impl ManageConnection for ServerPool {
type Connection = Server;
type Error = Error;
/// Attempts to create a new connection.
async fn connect(&self) -> Result<Self::Connection, Self::Error> {
info!("Creating a new server connection {:?}", self.address);
let server_id = rand::random::<i32>();
self.stats.server_register(
server_id,
self.address.id,
self.address.name(),
self.address.pool_name.clone(),
self.address.username.clone(),
self.address.role,
);
self.stats.server_login(server_id);
// Connect to the PostgreSQL server.
match Server::startup(
server_id,
&self.address,
&self.user,
&self.database,
self.client_server_map.clone(),
self.stats.clone(),
)
.await
{
Ok(conn) => {
self.stats.server_idle(server_id);
Ok(conn)
}
Err(err) => {
self.stats.server_disconnecting(server_id);
Err(err)
}
}
}
/// Determines if the connection is still connected to the database.
async fn is_valid(&self, _conn: &mut Self::Connection) -> Result<(), Self::Error> {
Ok(())
}
/// Synchronously determine if the connection is no longer usable, if possible.
fn has_broken(&self, conn: &mut Self::Connection) -> bool {
conn.is_bad()
}
}
/// Get the connection pool
pub fn get_pool(db: &str, user: &str) -> Option<ConnectionPool> {
(*(*POOLS.load()))
.get(&PoolIdentifier::new(db, user))
.cloned()
}
/// Get a pointer to all configured pools.
pub fn get_all_pools() -> HashMap<PoolIdentifier, ConnectionPool> {
(*(*POOLS.load())).clone()
}
/// How many total servers we have in the config.
pub fn get_number_of_addresses() -> usize {
get_all_pools()
.iter()
.map(|(_, pool)| pool.databases())
.sum()
}