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Beatmap Editor Rework #3128
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even for "gpu load" it's a pretty irrelevant metric these days. it definitely doesn't need an entire article for an explanation |
ahh, so that's what pulled me down in my bn app, lol! One solution could be to rework it into the design tab somehow, or rework it into Storyboard Scripting |
both sound good to me |
Needs the Overlay layer thing (the layer that is over the top of hitobjects and key display). Also for programs, Storybrew (developed by an osu!developer, but not associated) is a C# program in which you create using C#, has a preview feature of the storyboard before you export and such, There is also osupy, SGL and others |
We also need the "Sample import" window (that almost noone except mania and some hitsounders use) It bassically allows you to add in storyboard sounds into the map. The only way to preview them is holding tab in Mania mode of the editor |
This hasn't been updated in a while, but I can work on updating the AiMod page if no one else is currently working on it |
As part of #2615 i am splitting the Editor rework out into its own issue as it is a heavy topic with lots of articles to be rewritten/changed, which I am unable to do alone.
Tasks:
Beatmap editor/Compose
#9826Beatmap editor/Distance snap
andMapping techniques/Time-distance equality
#9864Gameplay/Kiai time
#8933Client/Beatmap editor/Menu
#9821Beatmap editor/Song setup
#9884Client/Beatmap editor/Timing
#9034The text was updated successfully, but these errors were encountered: