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Use RAMG_SRAM_ENABLE (#530)
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engine/battle/core.asm

Lines changed: 1 addition & 1 deletion
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@@ -6373,7 +6373,7 @@ LoadPlayerBackPic:
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jr nz, .loop
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ld de, vBackPic
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call InterlaceMergeSpriteBuffers
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ld a, $a
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ld a, RAMG_SRAM_ENABLE
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ld [rRAMG], a
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xor a
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ld [rRAMB], a

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