48
48
align-items : center;
49
49
50
50
text-align : center;
51
- font-size : 14 px ;
51
+ font-size : 16 px ;
52
52
cursor : pointer;
53
53
}
54
54
# textHover {
@@ -160,7 +160,7 @@ <h1 style="font-size:60px;">WELCOME TO AYAN'S</br>INFINITE HALL OF FAME</h1>
160
160
6 :"https://www.instagram.com/reel/CcR7X-WA3nK/" ,
161
161
7 :"https://devfolio.co/projects/rakt-nidhi-e1c5" ,
162
162
8 :"https://www.linkedin.com/posts/ayankhan3105_aiinnovation-chatgpt-aiadvancements-activity-7108877409700974592-blbi" ,
163
- 9 :"https://www.linkedin.com/posts/ayankhan3105_certificate-for-mentorship-activity-7112314866857615360 -EhSO" ,
163
+ 9 :"https://www.linkedin.com/posts/ayankhan3105_certificate-for-mentorship-activity-7112316866857615360 -EhSO" ,
164
164
10 :"https://www.linkedin.com/posts/ayankhan3105_generativeai-aiinnovation-zeroshot-activity-7110827693700493312-eqX0" ,
165
165
11 :"https://solve-sphere.devfolio.co/" ,
166
166
12 :"https://www.linkedin.com/posts/ayankhan3105_pydelhitalk-autonomousagents-techexploration-activity-7154529315538243584-VSM0" ,
@@ -237,7 +237,7 @@ <h1 style="font-size:60px;">WELCOME TO AYAN'S</br>INFINITE HALL OF FAME</h1>
237
237
}
238
238
)
239
239
imgLoader = new THREE . TextureLoader ( ) ;
240
- var geometry = new THREE . PlaneGeometry ( 9.5 * 2 , 14 .5* 2 ) ;
240
+ var geometry = new THREE . PlaneGeometry ( 9.5 * 2 , 16 .5* 2 ) ;
241
241
242
242
imgMaterial1 = new THREE . MeshBasicMaterial ( {
243
243
map : imgLoader . load ( `/static/imgs/${ state } .jpg` ) }
@@ -250,9 +250,9 @@ <h1 style="font-size:60px;">WELCOME TO AYAN'S</br>INFINITE HALL OF FAME</h1>
250
250
imgObjects . push ( mesh1 , mesh2 )
251
251
mesh1 . userData . url = urls [ state ]
252
252
mesh2 . userData . url = urls [ state + 1 ]
253
- mesh1 . position . set ( - 57 , 14 .7, - 0.5 )
253
+ mesh1 . position . set ( - 57 , 16 .7, - 0.5 )
254
254
mesh1 . rotation . set ( 0 , Math . PI / 2 , 0 )
255
- mesh2 . position . set ( 56 , 14 .3, - 0.7 )
255
+ mesh2 . position . set ( 56 , 16 .3, - 0.7 )
256
256
mesh2 . rotation . set ( 0 , - Math . PI / 2 , 0 )
257
257
scene . add ( mesh1 , mesh2 ) ;
258
258
@@ -471,18 +471,18 @@ <h1 style="font-size:60px;">WELCOME TO AYAN'S</br>INFINITE HALL OF FAME</h1>
471
471
if ( camera . position . z > 90 ) {
472
472
camera . position . setZ ( ( - 90 ) )
473
473
state += 2 ;
474
- imgMaterial1 . map = imgLoader . load ( `/static/imgs/${ Math . abs ( state ) % 14 } .jpg` )
475
- mesh1 . userData . url = urls [ Math . abs ( state ) % 14 ]
476
- imgMaterial2 . map = imgLoader . load ( `/static/imgs/${ Math . abs ( state ) % 14 + 1 } .jpg` )
477
- mesh2 . userData . url = urls [ Math . abs ( state ) % 14 + 1 ]
474
+ imgMaterial1 . map = imgLoader . load ( `/static/imgs/${ Math . abs ( state ) % 16 } .jpg` )
475
+ mesh1 . userData . url = urls [ Math . abs ( state ) % 16 ]
476
+ imgMaterial2 . map = imgLoader . load ( `/static/imgs/${ Math . abs ( state ) % 16 + 1 } .jpg` )
477
+ mesh2 . userData . url = urls [ Math . abs ( state ) % 16 + 1 ]
478
478
}
479
479
if ( camera . position . z < - 90 ) {
480
480
camera . position . setZ ( ( 90 ) )
481
481
state -= 2 ;
482
- imgMaterial1 . map = imgLoader . load ( `/static/imgs/${ Math . abs ( state ) % 14 } .jpg` )
483
- mesh1 . userData . url = urls [ Math . abs ( state ) % 14 ]
484
- imgMaterial2 . map = imgLoader . load ( `/static/imgs/${ Math . abs ( state ) % 14 + 1 } .jpg` )
485
- mesh2 . userData . url = urls [ Math . abs ( state ) % 14 + 1 ]
482
+ imgMaterial1 . map = imgLoader . load ( `/static/imgs/${ Math . abs ( state ) % 16 } .jpg` )
483
+ mesh1 . userData . url = urls [ Math . abs ( state ) % 16 ]
484
+ imgMaterial2 . map = imgLoader . load ( `/static/imgs/${ Math . abs ( state ) % 16 + 1 } .jpg` )
485
+ mesh2 . userData . url = urls [ Math . abs ( state ) % 16 + 1 ]
486
486
}
487
487
488
488
const time = performance . now ( ) ;
0 commit comments