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minor documentation improvement
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py5_docs/Reference/api_en/Py5Graphics_blend.txt

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -31,12 +31,12 @@ Blends a region of pixels from one image into another (or in itself again) with
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* DARKEST: only the darkest color succeeds: ``C = min(A*factor, B)``
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* LIGHTEST: only the lightest color succeeds: ``C = max(A*factor, B)``
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* DIFFERENCE: subtract colors from underlying image.
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* EXCLUSION: similar to ``DIFFERENCE``, but less extreme.
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* EXCLUSION: similar to DIFFERENCE, but less extreme.
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* MULTIPLY: Multiply the colors, result will always be darker.
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* SCREEN: Opposite multiply, uses inverse values of the colors.
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* OVERLAY: A mix of ``MULTIPLY`` and SCREEN. Multiplies dark values, and screens light values.
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* HARD_LIGHT: ``SCREEN`` when greater than 50% gray, ``MULTIPLY`` when lower.
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* SOFT_LIGHT: Mix of ``DARKEST`` and LIGHTEST. Works like ``OVERLAY``, but not as harsh.
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* OVERLAY: A mix of MULTIPLY and SCREEN. Multiplies dark values, and screens light values.
38+
* HARD_LIGHT: SCREEN when greater than 50% gray, MULTIPLY when lower.
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* SOFT_LIGHT: Mix of DARKEST and LIGHTEST. Works like OVERLAY, but not as harsh.
4040
* DODGE: Lightens light tones and increases contrast, ignores darks. Called "Color Dodge" in Illustrator and Photoshop.
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* BURN: Darker areas are applied, increasing contrast, ignores lights. Called "Color Burn" in Illustrator and Photoshop.
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py5_docs/Reference/api_en/Py5Graphics_blend_mode.txt

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -21,7 +21,7 @@ Blends the pixels in the Py5Graphics drawing surface according to a defined mode
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* DARKEST: only the darkest color succeeds: ``C = min(A*factor, B)``
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* LIGHTEST: only the lightest color succeeds: ``C = max(A*factor, B)``
2323
* DIFFERENCE: subtract colors from underlying image.
24-
* EXCLUSION: similar to ``DIFFERENCE``, but less extreme.
24+
* EXCLUSION: similar to DIFFERENCE, but less extreme.
2525
* MULTIPLY: multiply the colors, result will always be darker.
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* SCREEN: opposite multiply, uses inverse values of the colors.
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* REPLACE: the pixels entirely replace the others and don't utilize alpha (transparency) values

py5_docs/Reference/api_en/Py5Image_blend.txt

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -31,12 +31,12 @@ Blends a region of pixels into the image specified by the ``img`` parameter. The
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* DARKEST: only the darkest colour succeeds: ``C = min(A*factor, B)``
3232
* LIGHTEST: only the lightest colour succeeds: ``C = max(A*factor, B)``
3333
* DIFFERENCE: subtract colors from underlying image.
34-
* EXCLUSION: similar to ``DIFFERENCE``, but less extreme.
34+
* EXCLUSION: similar to DIFFERENCE, but less extreme.
3535
* MULTIPLY: Multiply the colors, result will always be darker.
3636
* SCREEN: Opposite multiply, uses inverse values of the colors.
37-
* OVERLAY: A mix of ``MULTIPLY`` and ``SCREEN``. Multiplies dark values, and screens light values.
38-
* HARD_LIGHT: ``SCREEN`` when greater than 50% gray, ``MULTIPLY`` when lower.
39-
* SOFT_LIGHT: Mix of ``DARKEST`` and ``LIGHTEST``. Works like ``OVERLAY``, but not as harsh.
37+
* OVERLAY: A mix of MULTIPLY and SCREEN. Multiplies dark values, and screens light values.
38+
* HARD_LIGHT: SCREEN when greater than 50% gray, MULTIPLY when lower.
39+
* SOFT_LIGHT: Mix of DARKEST and LIGHTEST. Works like OVERLAY, but not as harsh.
4040
* DODGE: Lightens light tones and increases contrast, ignores darks. Called "Color Dodge" in Illustrator and Photoshop.
4141
* BURN: Darker areas are applied, increasing contrast, ignores lights. Called "Color Burn" in Illustrator and Photoshop.
4242

py5_docs/Reference/api_en/Sketch_blend.txt

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -31,12 +31,12 @@ Blends a region of pixels from one image into another (or in itself again) with
3131
* DARKEST: only the darkest color succeeds: ``C = min(A*factor, B)``
3232
* LIGHTEST: only the lightest color succeeds: ``C = max(A*factor, B)``
3333
* DIFFERENCE: subtract colors from underlying image.
34-
* EXCLUSION: similar to ``DIFFERENCE``, but less extreme.
34+
* EXCLUSION: similar to DIFFERENCE, but less extreme.
3535
* MULTIPLY: Multiply the colors, result will always be darker.
3636
* SCREEN: Opposite multiply, uses inverse values of the colors.
37-
* OVERLAY: A mix of ``MULTIPLY`` and SCREEN. Multiplies dark values, and screens light values.
38-
* HARD_LIGHT: ``SCREEN`` when greater than 50% gray, ``MULTIPLY`` when lower.
39-
* SOFT_LIGHT: Mix of ``DARKEST`` and LIGHTEST. Works like ``OVERLAY``, but not as harsh.
37+
* OVERLAY: A mix of MULTIPLY and SCREEN. Multiplies dark values, and screens light values.
38+
* HARD_LIGHT: SCREEN when greater than 50% gray, MULTIPLY when lower.
39+
* SOFT_LIGHT: Mix of DARKEST and LIGHTEST. Works like OVERLAY, but not as harsh.
4040
* DODGE: Lightens light tones and increases contrast, ignores darks. Called "Color Dodge" in Illustrator and Photoshop.
4141
* BURN: Darker areas are applied, increasing contrast, ignores lights. Called "Color Burn" in Illustrator and Photoshop.
4242

py5_docs/Reference/api_en/Sketch_blend_mode.txt

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -21,7 +21,7 @@ Blends the pixels in the display window according to a defined mode. There is a
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* DARKEST: only the darkest color succeeds: ``C = min(A*factor, B)``
2222
* LIGHTEST: only the lightest color succeeds: ``C = max(A*factor, B)``
2323
* DIFFERENCE: subtract colors from underlying image.
24-
* EXCLUSION: similar to ``DIFFERENCE``, but less extreme.
24+
* EXCLUSION: similar to DIFFERENCE, but less extreme.
2525
* MULTIPLY: multiply the colors, result will always be darker.
2626
* SCREEN: opposite multiply, uses inverse values of the colors.
2727
* REPLACE: the pixels entirely replace the others and don't utilize alpha (transparency) values

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