diff --git a/py5_docs/Reference/api_en/Py5Graphics_blend.txt b/py5_docs/Reference/api_en/Py5Graphics_blend.txt index c742d32a..4de1aba6 100644 --- a/py5_docs/Reference/api_en/Py5Graphics_blend.txt +++ b/py5_docs/Reference/api_en/Py5Graphics_blend.txt @@ -31,12 +31,12 @@ Blends a region of pixels from one image into another (or in itself again) with * DARKEST: only the darkest color succeeds: ``C = min(A*factor, B)`` * LIGHTEST: only the lightest color succeeds: ``C = max(A*factor, B)`` * DIFFERENCE: subtract colors from underlying image. -* EXCLUSION: similar to ``DIFFERENCE``, but less extreme. +* EXCLUSION: similar to DIFFERENCE, but less extreme. * MULTIPLY: Multiply the colors, result will always be darker. * SCREEN: Opposite multiply, uses inverse values of the colors. -* OVERLAY: A mix of ``MULTIPLY`` and SCREEN. Multiplies dark values, and screens light values. -* HARD_LIGHT: ``SCREEN`` when greater than 50% gray, ``MULTIPLY`` when lower. -* SOFT_LIGHT: Mix of ``DARKEST`` and LIGHTEST. Works like ``OVERLAY``, but not as harsh. +* OVERLAY: A mix of MULTIPLY and SCREEN. Multiplies dark values, and screens light values. +* HARD_LIGHT: SCREEN when greater than 50% gray, MULTIPLY when lower. +* SOFT_LIGHT: Mix of DARKEST and LIGHTEST. Works like OVERLAY, but not as harsh. * DODGE: Lightens light tones and increases contrast, ignores darks. Called "Color Dodge" in Illustrator and Photoshop. * BURN: Darker areas are applied, increasing contrast, ignores lights. Called "Color Burn" in Illustrator and Photoshop. diff --git a/py5_docs/Reference/api_en/Py5Graphics_blend_mode.txt b/py5_docs/Reference/api_en/Py5Graphics_blend_mode.txt index 9054e7dc..a5b61f0d 100644 --- a/py5_docs/Reference/api_en/Py5Graphics_blend_mode.txt +++ b/py5_docs/Reference/api_en/Py5Graphics_blend_mode.txt @@ -21,7 +21,7 @@ Blends the pixels in the Py5Graphics drawing surface according to a defined mode * DARKEST: only the darkest color succeeds: ``C = min(A*factor, B)`` * LIGHTEST: only the lightest color succeeds: ``C = max(A*factor, B)`` * DIFFERENCE: subtract colors from underlying image. -* EXCLUSION: similar to ``DIFFERENCE``, but less extreme. +* EXCLUSION: similar to DIFFERENCE, but less extreme. * MULTIPLY: multiply the colors, result will always be darker. * SCREEN: opposite multiply, uses inverse values of the colors. * REPLACE: the pixels entirely replace the others and don't utilize alpha (transparency) values diff --git a/py5_docs/Reference/api_en/Py5Image_blend.txt b/py5_docs/Reference/api_en/Py5Image_blend.txt index a99999c7..287ee4af 100644 --- a/py5_docs/Reference/api_en/Py5Image_blend.txt +++ b/py5_docs/Reference/api_en/Py5Image_blend.txt @@ -31,12 +31,12 @@ Blends a region of pixels into the image specified by the ``img`` parameter. The * DARKEST: only the darkest colour succeeds: ``C = min(A*factor, B)`` * LIGHTEST: only the lightest colour succeeds: ``C = max(A*factor, B)`` * DIFFERENCE: subtract colors from underlying image. -* EXCLUSION: similar to ``DIFFERENCE``, but less extreme. +* EXCLUSION: similar to DIFFERENCE, but less extreme. * MULTIPLY: Multiply the colors, result will always be darker. * SCREEN: Opposite multiply, uses inverse values of the colors. -* OVERLAY: A mix of ``MULTIPLY`` and ``SCREEN``. Multiplies dark values, and screens light values. -* HARD_LIGHT: ``SCREEN`` when greater than 50% gray, ``MULTIPLY`` when lower. -* SOFT_LIGHT: Mix of ``DARKEST`` and ``LIGHTEST``. Works like ``OVERLAY``, but not as harsh. +* OVERLAY: A mix of MULTIPLY and SCREEN. Multiplies dark values, and screens light values. +* HARD_LIGHT: SCREEN when greater than 50% gray, MULTIPLY when lower. +* SOFT_LIGHT: Mix of DARKEST and LIGHTEST. Works like OVERLAY, but not as harsh. * DODGE: Lightens light tones and increases contrast, ignores darks. Called "Color Dodge" in Illustrator and Photoshop. * BURN: Darker areas are applied, increasing contrast, ignores lights. Called "Color Burn" in Illustrator and Photoshop. diff --git a/py5_docs/Reference/api_en/Sketch_blend.txt b/py5_docs/Reference/api_en/Sketch_blend.txt index 00c69d44..9d07f028 100644 --- a/py5_docs/Reference/api_en/Sketch_blend.txt +++ b/py5_docs/Reference/api_en/Sketch_blend.txt @@ -31,12 +31,12 @@ Blends a region of pixels from one image into another (or in itself again) with * DARKEST: only the darkest color succeeds: ``C = min(A*factor, B)`` * LIGHTEST: only the lightest color succeeds: ``C = max(A*factor, B)`` * DIFFERENCE: subtract colors from underlying image. -* EXCLUSION: similar to ``DIFFERENCE``, but less extreme. +* EXCLUSION: similar to DIFFERENCE, but less extreme. * MULTIPLY: Multiply the colors, result will always be darker. * SCREEN: Opposite multiply, uses inverse values of the colors. -* OVERLAY: A mix of ``MULTIPLY`` and SCREEN. Multiplies dark values, and screens light values. -* HARD_LIGHT: ``SCREEN`` when greater than 50% gray, ``MULTIPLY`` when lower. -* SOFT_LIGHT: Mix of ``DARKEST`` and LIGHTEST. Works like ``OVERLAY``, but not as harsh. +* OVERLAY: A mix of MULTIPLY and SCREEN. Multiplies dark values, and screens light values. +* HARD_LIGHT: SCREEN when greater than 50% gray, MULTIPLY when lower. +* SOFT_LIGHT: Mix of DARKEST and LIGHTEST. Works like OVERLAY, but not as harsh. * DODGE: Lightens light tones and increases contrast, ignores darks. Called "Color Dodge" in Illustrator and Photoshop. * BURN: Darker areas are applied, increasing contrast, ignores lights. Called "Color Burn" in Illustrator and Photoshop. diff --git a/py5_docs/Reference/api_en/Sketch_blend_mode.txt b/py5_docs/Reference/api_en/Sketch_blend_mode.txt index 0bdba392..847e22af 100644 --- a/py5_docs/Reference/api_en/Sketch_blend_mode.txt +++ b/py5_docs/Reference/api_en/Sketch_blend_mode.txt @@ -21,7 +21,7 @@ Blends the pixels in the display window according to a defined mode. There is a * DARKEST: only the darkest color succeeds: ``C = min(A*factor, B)`` * LIGHTEST: only the lightest color succeeds: ``C = max(A*factor, B)`` * DIFFERENCE: subtract colors from underlying image. -* EXCLUSION: similar to ``DIFFERENCE``, but less extreme. +* EXCLUSION: similar to DIFFERENCE, but less extreme. * MULTIPLY: multiply the colors, result will always be darker. * SCREEN: opposite multiply, uses inverse values of the colors. * REPLACE: the pixels entirely replace the others and don't utilize alpha (transparency) values