diff --git a/tests/testdata/control_files/3d/expected_ambient_occlusion_1/expected_framegraph.txt b/tests/testdata/control_files/3d/expected_ambient_occlusion_1/expected_framegraph.txt index ed322a2609640..51752e526a39c 100644 --- a/tests/testdata/control_files/3d/expected_ambient_occlusion_1/expected_framegraph.txt +++ b/tests/testdata/control_files/3d/expected_ambient_occlusion_1/expected_framegraph.txt @@ -15,31 +15,31 @@ (Qt3DRender::QRenderStateSet{41/}) [ (QDepthTest:Less), (QColorMask:[ (red:false), (green:false), (blue:false), (alpha:false) ]), (QCullFace:NoCulling) ] (Qt3DRender::QCameraSelector{46/rubberBandsPass}) [ (Qt3DRender::QCamera:{0/}) ] (Qt3DRender::QLayerFilter{47/}) [ (AcceptAnyMatchingLayers:[ {15/mRubberBandsLayer} ]) ] - (Qt3DRender::QRenderStateSet{48/}) [ (QDepthTest:Always) ] - (Qt3DRender::QRenderTargetSelector{50/}) [ (outputs:[ (Depth:{22[DepthFormat]/), (Color0:{21[RGB8_UNorm]/) ]) ] - (Qt3DRender::QCameraSelector{51/Shadow render pass CameraSelector}) [ (Qt3DRender::QCamera:{7/}) ] - (Qt3DRender::QLayerFilter{52/}) [D] [ (AcceptAnyMatchingLayers:[ {11/} ]) ] - (Qt3DRender::QRenderTargetSelector{56/}) [ (outputs:[ (Depth:{53[DepthFormat]/) ]) ] - (Qt3DRender::QClearBuffers{57/}) - (Qt3DRender::QRenderStateSet{58/}) [ (QDepthTest:Less), (QCullFace:Front), (QPolygonOffset:[ (scaleFactor:1.1), (depthSteps:4) ]) ] - (Qt3DRender::QCameraSelector{62/Depth render view CameraSelector}) [ (Qt3DRender::QCamera:{0/}) ] - (Qt3DRender::QRenderStateSet{63/}) [ (QDepthTest:Always), (QCullFace:NoCulling) ] - (Qt3DRender::QLayerFilter{66/}) [ (AcceptAnyMatchingLayers:[ {13/} ]) ] - (Qt3DRender::QRenderTargetSelector{67/}) [ (outputs:[ (Color0:{70[RGB8_UNorm]/), (Depth:{72[DepthFormat]/) ]) ] - (Qt3DRender::QRenderCapture{73/}) - (Qt3DRender::QCameraSelector{74/AmbientOcclusion render pass CameraSelector}) [ (Qt3DRender::QCamera:{0/}) ] - (Qt3DRender::QRenderStateSet{75/}) [ (QDepthTest:Always), (QCullFace:NoCulling) ] - (Qt3DRender::QLayerFilter{78/}) [ (AcceptAnyMatchingLayers:[ {83/} ]) ] - (Qt3DRender::QRenderTargetSelector{79/}) [ (outputs:[ (Color0:{82[R32F]/) ]) ] - (Qt3DRender::QCameraSelector{106/AmbientOcclusion blur pass CameraSelector}) [ (Qt3DRender::QCamera:{0/}) ] - (Qt3DRender::QRenderStateSet{107/}) [ (QDepthTest:Always), (QCullFace:NoCulling) ] - (Qt3DRender::QLayerFilter{110/}) [ (AcceptAnyMatchingLayers:[ {115/} ]) ] - (Qt3DRender::QRenderTargetSelector{111/}) [ (outputs:[ (Color0:{114[R32F]/) ]) ] - (Qt3DRender::QRenderTargetSelector{128/PostProcessingPass}) [ (outputs:[ (Color0:{131[RGB8_UNorm]/PostProcessingPass::ColorTarget), (Depth:{133[DepthFormat]/PostProcessingPass::DepthTarget) ]) ] - (Qt3DRender::QCameraSelector{134/Sub pass Postprocessing}) [ (Qt3DRender::QCamera:{7/}) ] - (Qt3DRender::QLayerFilter{135/}) [ (AcceptAnyMatchingLayers:[ {137/} ]) ] - (Qt3DRender::QClearBuffers{136/}) - (Qt3DRender::QLayerFilter{171/Sub pass TexturesPreview}) [ (AcceptAnyMatchingLayers:[ {10/} ]) ] - (Qt3DRender::QRenderStateSet{172/}) [ (QDepthTest:Always), (QCullFace:NoCulling) ] - (Qt3DRender::QNoDraw{175/Sub pass RenderCapture}) - (Qt3DRender::QRenderCapture{176/}) + (Qt3DRender::QRenderStateSet{50/}) [ (QDepthTest:Always), (QBlendEquationArguments:[ (sourceRgb:SourceAlpha), (destinationRgb:Source1Alpha), (sourceAlpha:One), (destinationAlpha:Zero), (bufferIndex:-1) ]), (QBlendEquation:Add) ] + (Qt3DRender::QRenderTargetSelector{52/}) [ (outputs:[ (Depth:{22[DepthFormat]/), (Color0:{21[RGB8_UNorm]/) ]) ] + (Qt3DRender::QCameraSelector{53/Shadow render pass CameraSelector}) [ (Qt3DRender::QCamera:{7/}) ] + (Qt3DRender::QLayerFilter{54/}) [D] [ (AcceptAnyMatchingLayers:[ {11/} ]) ] + (Qt3DRender::QRenderTargetSelector{58/}) [ (outputs:[ (Depth:{55[DepthFormat]/) ]) ] + (Qt3DRender::QClearBuffers{59/}) + (Qt3DRender::QRenderStateSet{60/}) [ (QDepthTest:Less), (QCullFace:Front), (QPolygonOffset:[ (scaleFactor:1.1), (depthSteps:4) ]) ] + (Qt3DRender::QCameraSelector{64/Depth render view CameraSelector}) [ (Qt3DRender::QCamera:{0/}) ] + (Qt3DRender::QRenderStateSet{65/}) [ (QDepthTest:Always), (QCullFace:NoCulling) ] + (Qt3DRender::QLayerFilter{68/}) [ (AcceptAnyMatchingLayers:[ {13/} ]) ] + (Qt3DRender::QRenderTargetSelector{69/}) [ (outputs:[ (Color0:{72[RGB8_UNorm]/), (Depth:{74[DepthFormat]/) ]) ] + (Qt3DRender::QRenderCapture{75/}) + (Qt3DRender::QCameraSelector{76/AmbientOcclusion render pass CameraSelector}) [ (Qt3DRender::QCamera:{0/}) ] + (Qt3DRender::QRenderStateSet{77/}) [ (QDepthTest:Always), (QCullFace:NoCulling) ] + (Qt3DRender::QLayerFilter{80/}) [ (AcceptAnyMatchingLayers:[ {85/} ]) ] + (Qt3DRender::QRenderTargetSelector{81/}) [ (outputs:[ (Color0:{84[R32F]/) ]) ] + (Qt3DRender::QCameraSelector{108/AmbientOcclusion blur pass CameraSelector}) [ (Qt3DRender::QCamera:{0/}) ] + (Qt3DRender::QRenderStateSet{109/}) [ (QDepthTest:Always), (QCullFace:NoCulling) ] + (Qt3DRender::QLayerFilter{112/}) [ (AcceptAnyMatchingLayers:[ {117/} ]) ] + (Qt3DRender::QRenderTargetSelector{113/}) [ (outputs:[ (Color0:{116[R32F]/) ]) ] + (Qt3DRender::QRenderTargetSelector{130/PostProcessingPass}) [ (outputs:[ (Color0:{133[RGB8_UNorm]/PostProcessingPass::ColorTarget), (Depth:{135[DepthFormat]/PostProcessingPass::DepthTarget) ]) ] + (Qt3DRender::QCameraSelector{136/Sub pass Postprocessing}) [ (Qt3DRender::QCamera:{7/}) ] + (Qt3DRender::QLayerFilter{137/}) [ (AcceptAnyMatchingLayers:[ {139/} ]) ] + (Qt3DRender::QClearBuffers{138/}) + (Qt3DRender::QLayerFilter{173/Sub pass TexturesPreview}) [ (AcceptAnyMatchingLayers:[ {10/} ]) ] + (Qt3DRender::QRenderStateSet{174/}) [ (QDepthTest:Always), (QCullFace:NoCulling) ] + (Qt3DRender::QNoDraw{177/Sub pass RenderCapture}) + (Qt3DRender::QRenderCapture{178/}) diff --git a/tests/testdata/control_files/3d/expected_ambient_occlusion_2/expected_framegraph.txt b/tests/testdata/control_files/3d/expected_ambient_occlusion_2/expected_framegraph.txt index ed322a2609640..51752e526a39c 100644 --- a/tests/testdata/control_files/3d/expected_ambient_occlusion_2/expected_framegraph.txt +++ b/tests/testdata/control_files/3d/expected_ambient_occlusion_2/expected_framegraph.txt @@ -15,31 +15,31 @@ (Qt3DRender::QRenderStateSet{41/}) [ (QDepthTest:Less), (QColorMask:[ (red:false), (green:false), (blue:false), (alpha:false) ]), (QCullFace:NoCulling) ] (Qt3DRender::QCameraSelector{46/rubberBandsPass}) [ (Qt3DRender::QCamera:{0/}) ] (Qt3DRender::QLayerFilter{47/}) [ (AcceptAnyMatchingLayers:[ {15/mRubberBandsLayer} ]) ] - (Qt3DRender::QRenderStateSet{48/}) [ (QDepthTest:Always) ] - (Qt3DRender::QRenderTargetSelector{50/}) [ (outputs:[ (Depth:{22[DepthFormat]/), (Color0:{21[RGB8_UNorm]/) ]) ] - (Qt3DRender::QCameraSelector{51/Shadow render pass CameraSelector}) [ (Qt3DRender::QCamera:{7/}) ] - (Qt3DRender::QLayerFilter{52/}) [D] [ (AcceptAnyMatchingLayers:[ {11/} ]) ] - (Qt3DRender::QRenderTargetSelector{56/}) [ (outputs:[ (Depth:{53[DepthFormat]/) ]) ] - (Qt3DRender::QClearBuffers{57/}) - (Qt3DRender::QRenderStateSet{58/}) [ (QDepthTest:Less), (QCullFace:Front), (QPolygonOffset:[ (scaleFactor:1.1), (depthSteps:4) ]) ] - (Qt3DRender::QCameraSelector{62/Depth render view CameraSelector}) [ (Qt3DRender::QCamera:{0/}) ] - (Qt3DRender::QRenderStateSet{63/}) [ (QDepthTest:Always), (QCullFace:NoCulling) ] - (Qt3DRender::QLayerFilter{66/}) [ (AcceptAnyMatchingLayers:[ {13/} ]) ] - (Qt3DRender::QRenderTargetSelector{67/}) [ (outputs:[ (Color0:{70[RGB8_UNorm]/), (Depth:{72[DepthFormat]/) ]) ] - (Qt3DRender::QRenderCapture{73/}) - (Qt3DRender::QCameraSelector{74/AmbientOcclusion render pass CameraSelector}) [ (Qt3DRender::QCamera:{0/}) ] - (Qt3DRender::QRenderStateSet{75/}) [ (QDepthTest:Always), (QCullFace:NoCulling) ] - (Qt3DRender::QLayerFilter{78/}) [ (AcceptAnyMatchingLayers:[ {83/} ]) ] - (Qt3DRender::QRenderTargetSelector{79/}) [ (outputs:[ (Color0:{82[R32F]/) ]) ] - (Qt3DRender::QCameraSelector{106/AmbientOcclusion blur pass CameraSelector}) [ (Qt3DRender::QCamera:{0/}) ] - (Qt3DRender::QRenderStateSet{107/}) [ (QDepthTest:Always), (QCullFace:NoCulling) ] - (Qt3DRender::QLayerFilter{110/}) [ (AcceptAnyMatchingLayers:[ {115/} ]) ] - (Qt3DRender::QRenderTargetSelector{111/}) [ (outputs:[ (Color0:{114[R32F]/) ]) ] - (Qt3DRender::QRenderTargetSelector{128/PostProcessingPass}) [ (outputs:[ (Color0:{131[RGB8_UNorm]/PostProcessingPass::ColorTarget), (Depth:{133[DepthFormat]/PostProcessingPass::DepthTarget) ]) ] - (Qt3DRender::QCameraSelector{134/Sub pass Postprocessing}) [ (Qt3DRender::QCamera:{7/}) ] - (Qt3DRender::QLayerFilter{135/}) [ (AcceptAnyMatchingLayers:[ {137/} ]) ] - (Qt3DRender::QClearBuffers{136/}) - (Qt3DRender::QLayerFilter{171/Sub pass TexturesPreview}) [ (AcceptAnyMatchingLayers:[ {10/} ]) ] - (Qt3DRender::QRenderStateSet{172/}) [ (QDepthTest:Always), (QCullFace:NoCulling) ] - (Qt3DRender::QNoDraw{175/Sub pass RenderCapture}) - (Qt3DRender::QRenderCapture{176/}) + (Qt3DRender::QRenderStateSet{50/}) [ (QDepthTest:Always), (QBlendEquationArguments:[ (sourceRgb:SourceAlpha), (destinationRgb:Source1Alpha), (sourceAlpha:One), (destinationAlpha:Zero), (bufferIndex:-1) ]), (QBlendEquation:Add) ] + (Qt3DRender::QRenderTargetSelector{52/}) [ (outputs:[ (Depth:{22[DepthFormat]/), (Color0:{21[RGB8_UNorm]/) ]) ] + (Qt3DRender::QCameraSelector{53/Shadow render pass CameraSelector}) [ (Qt3DRender::QCamera:{7/}) ] + (Qt3DRender::QLayerFilter{54/}) [D] [ (AcceptAnyMatchingLayers:[ {11/} ]) ] + (Qt3DRender::QRenderTargetSelector{58/}) [ (outputs:[ (Depth:{55[DepthFormat]/) ]) ] + (Qt3DRender::QClearBuffers{59/}) + (Qt3DRender::QRenderStateSet{60/}) [ (QDepthTest:Less), (QCullFace:Front), (QPolygonOffset:[ (scaleFactor:1.1), (depthSteps:4) ]) ] + (Qt3DRender::QCameraSelector{64/Depth render view CameraSelector}) [ (Qt3DRender::QCamera:{0/}) ] + (Qt3DRender::QRenderStateSet{65/}) [ (QDepthTest:Always), (QCullFace:NoCulling) ] + (Qt3DRender::QLayerFilter{68/}) [ (AcceptAnyMatchingLayers:[ {13/} ]) ] + (Qt3DRender::QRenderTargetSelector{69/}) [ (outputs:[ (Color0:{72[RGB8_UNorm]/), (Depth:{74[DepthFormat]/) ]) ] + (Qt3DRender::QRenderCapture{75/}) + (Qt3DRender::QCameraSelector{76/AmbientOcclusion render pass CameraSelector}) [ (Qt3DRender::QCamera:{0/}) ] + (Qt3DRender::QRenderStateSet{77/}) [ (QDepthTest:Always), (QCullFace:NoCulling) ] + (Qt3DRender::QLayerFilter{80/}) [ (AcceptAnyMatchingLayers:[ {85/} ]) ] + (Qt3DRender::QRenderTargetSelector{81/}) [ (outputs:[ (Color0:{84[R32F]/) ]) ] + (Qt3DRender::QCameraSelector{108/AmbientOcclusion blur pass CameraSelector}) [ (Qt3DRender::QCamera:{0/}) ] + (Qt3DRender::QRenderStateSet{109/}) [ (QDepthTest:Always), (QCullFace:NoCulling) ] + (Qt3DRender::QLayerFilter{112/}) [ (AcceptAnyMatchingLayers:[ {117/} ]) ] + (Qt3DRender::QRenderTargetSelector{113/}) [ (outputs:[ (Color0:{116[R32F]/) ]) ] + (Qt3DRender::QRenderTargetSelector{130/PostProcessingPass}) [ (outputs:[ (Color0:{133[RGB8_UNorm]/PostProcessingPass::ColorTarget), (Depth:{135[DepthFormat]/PostProcessingPass::DepthTarget) ]) ] + (Qt3DRender::QCameraSelector{136/Sub pass Postprocessing}) [ (Qt3DRender::QCamera:{7/}) ] + (Qt3DRender::QLayerFilter{137/}) [ (AcceptAnyMatchingLayers:[ {139/} ]) ] + (Qt3DRender::QClearBuffers{138/}) + (Qt3DRender::QLayerFilter{173/Sub pass TexturesPreview}) [ (AcceptAnyMatchingLayers:[ {10/} ]) ] + (Qt3DRender::QRenderStateSet{174/}) [ (QDepthTest:Always), (QCullFace:NoCulling) ] + (Qt3DRender::QNoDraw{177/Sub pass RenderCapture}) + (Qt3DRender::QRenderCapture{178/})