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Asteroids.userprefs
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<Properties StartupItem="Assembly-CSharp.csproj" RefactoringSettings.EnableRefactorings="True">
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="Unity.Instance.Unity Editor" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets\Scripts\GameController.cs">
<Files>
<File FileName="Assets\Scripts\AlienController.cs" Line="23" Column="1" />
<File FileName="Assets\Scripts\PlayerController.cs" Line="96" Column="2" />
<File FileName="Assets\Scripts\GameController.cs" Line="22" Column="19" />
<File FileName="Assets\Scripts\GameStarter.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\ScreenFader.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\ShotController.cs" Line="1" Column="19" />
<File FileName="Assets\Scripts\DodgeController.cs" Line="1" Column="19" />
<File FileName="Assets\Scripts\AsteroidController.cs" Line="1" Column="2" />
<File FileName="Assets\Scripts\Teleporter.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\DestroyByTime.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\TextFader.cs" Line="1" Column="1" />
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore>
<Breakpoint file="D:\Documents\Workspace\Asteroids\Assets\Scripts\GameController.cs" line="53" column="1" />
</BreakpointStore>
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>