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Copy pathgame-server.js
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game-server.js
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#!/usr/bin/node
process.chdir(__dirname);
var fs = require('fs');
var http = require('http'), server = http.createServer();
var hasOwn = Object.prototype.hasOwnProperty;
var log = console.log;
var devMode = ~process.argv.indexOf('--dev');
var io = require('socket.io').listen(server, {
origins: devMode ? '*:*' : 'curse.raffe.io:*',
'log level': devMode ? 3 : 2
});
var port = devMode ? 8001 : 8001;
var jsFiles = ['game'];
var rooms = {};
var scripts = {};
function loadFiles() {
rooms = JSON.parse(fs.readFileSync('gen/rooms.json', 'utf8'));
jsFiles.forEach(function(name){
scripts[name] = fs.readFileSync('gen/'+name+'.js', 'utf8');
});
}
loadFiles();
io.sockets.on('connection', function (socket) {
var inRoom = 0;
var room = null;
if (devMode) loadFiles(); // reload data files.
socket.on('init', function (data) {
socket.emit('z', scripts.game);
});
socket.on('r', function (id) {
// load the first room (also change room for debugging)
if (hasOwn.call(rooms, id)) {
inRoom = id;
room = rooms[id];
socket.emit('r', [room.startX, room.startY, room.map]);
}
});
socket.on('x', function (exit) {
// follow an exit to a new room.
if (room) {
var exits = room.exits || [];
var ofs = exit * 2;
if (ofs+1 < exits.length) {
var toRoom = exits[ofs], entry = exits[ofs+1];
if (hasOwn.call(rooms, toRoom)) {
// swicth rooms.
inRoom = toRoom;
room = rooms[toRoom];
// find the entrance.
var startX = room.startX || 0;
var startY = room.startY || 0;
var entries = room.entry || [];
var entryOfs = entry * 2;
if (entryOfs+1 < entries.length) {
startX = entries[entryOfs];
startY = entries[entryOfs+1];
} else {
log("bad room-entry "+entry+" in exit "+exit+" from room "+inRoom);
}
// notify the client.
socket.emit('r', [startX, startY, room.map]);
} else {
log("bad room-id "+toRoom+" in exit "+exit+" from room "+inRoom);
}
} else {
log("bad exit "+exit+" from room "+inRoom);
}
}
});
});
server.listen(port);