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webgl support #1
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Yep, I'm seeking somebody expert on Phaser's Rope to implement it too. |
ok, I gather it only needs to use Rope for mesh transforms right? |
Yes Phaser has Rope as its feature for mesh rendering. |
Might be a good idea to mention that WebGL isn't supported in the readme. I guess I know now what the cryptic "This plugin can't support kind of mesh rendering yet" text means ;) |
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Hi, from my testing this only works with the Canvas renderer. How come?
Thanks,
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