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drm/v3d: Fix miscellaneous documentation errors
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Commit 4ee06e3 upstream.
This commit fixes several miscellaneous documentation errors. Mostly,
delete/update comments that are outdated or are leftovers from past code
changes. Apart from that, remove double-spaces in several comments.

Signed-off-by: Maíra Canal <[email protected]>
Acked-by: Iago Toral Quiroga <[email protected]>
Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
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mairacanal authored and 6by9 committed Jan 21, 2025
1 parent 7a93d14 commit dcfc114
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Showing 5 changed files with 20 additions and 25 deletions.
4 changes: 0 additions & 4 deletions drivers/gpu/drm/v3d/v3d_bo.c
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Expand Up @@ -13,10 +13,6 @@
* Display engines requiring physically contiguous allocations should
* look into Mesa's "renderonly" support (as used by the Mesa pl111
* driver) for an example of how to integrate with V3D.
*
* Long term, we should support evicting pages from the MMU when under
* memory pressure (thus the v3d_bo_get_pages() refcounting), but
* that's not a high priority since our systems tend to not have swap.
*/

#include <linux/dma-buf.h>
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8 changes: 4 additions & 4 deletions drivers/gpu/drm/v3d/v3d_mmu.c
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Expand Up @@ -4,7 +4,7 @@
/**
* DOC: Broadcom V3D MMU
*
* The V3D 3.x hardware (compared to VC4) now includes an MMU. It has
* The V3D 3.x hardware (compared to VC4) now includes an MMU. It has
* a single level of page tables for the V3D's 4GB address space to
* map to AXI bus addresses, thus it could need up to 4MB of
* physically contiguous memory to store the PTEs.
Expand All @@ -15,14 +15,14 @@
*
* To protect clients from each other, we should use the GMP to
* quickly mask out (at 128kb granularity) what pages are available to
* each client. This is not yet implemented.
* each client. This is not yet implemented.
*/

#include "v3d_drv.h"
#include "v3d_regs.h"

/* Note: All PTEs for the 1MB superpage must be filled with the
* superpage bit set.
/* Note: All PTEs for the 64KB bigpage or 1MB superpage must be filled
* with the bigpage/superpage bit set.
*/
#define V3D_PTE_SUPERPAGE BIT(31)
#define V3D_PTE_BIGPAGE BIT(30)
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12 changes: 5 additions & 7 deletions drivers/gpu/drm/v3d/v3d_performance_counters.h
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Expand Up @@ -2,11 +2,12 @@
/*
* Copyright (C) 2024 Raspberry Pi
*/

#ifndef V3D_PERFORMANCE_COUNTERS_H
#define V3D_PERFORMANCE_COUNTERS_H

/* Holds a description of a given performance counter. The index of performance
* counter is given by the array on v3d_performance_counter.h
/* Holds a description of a given performance counter. The index of
* performance counter is given by the array on `v3d_performance_counter.c`.
*/
struct v3d_perf_counter_desc {
/* Category of the counter */
Expand All @@ -20,15 +21,12 @@ struct v3d_perf_counter_desc {
};

struct v3d_perfmon_info {
/*
* Different revisions of V3D have different total number of
/* Different revisions of V3D have different total number of
* performance counters.
*/
unsigned int max_counters;

/*
* Array of counters valid for the platform.
*/
/* Array of counters valid for the platform. */
const struct v3d_perf_counter_desc *counters;
};

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12 changes: 6 additions & 6 deletions drivers/gpu/drm/v3d/v3d_sched.c
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Expand Up @@ -5,16 +5,16 @@
* DOC: Broadcom V3D scheduling
*
* The shared DRM GPU scheduler is used to coordinate submitting jobs
* to the hardware. Each DRM fd (roughly a client process) gets its
* own scheduler entity, which will process jobs in order. The GPU
* scheduler will round-robin between clients to submit the next job.
* to the hardware. Each DRM fd (roughly a client process) gets its
* own scheduler entity, which will process jobs in order. The GPU
* scheduler will schedule the clients with a FIFO scheduling algorithm.
*
* For simplicity, and in order to keep latency low for interactive
* jobs when bulk background jobs are queued up, we submit a new job
* to the HW only when it has completed the last one, instead of
* filling up the CT[01]Q FIFOs with jobs. Similarly, we use
* drm_sched_job_add_dependency() to manage the dependency between bin and
* render, instead of having the clients submit jobs using the HW's
* filling up the CT[01]Q FIFOs with jobs. Similarly, we use
* `drm_sched_job_add_dependency()` to manage the dependency between bin
* and render, instead of having the clients submit jobs using the HW's
* semaphores to interlock between them.
*/

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9 changes: 5 additions & 4 deletions drivers/gpu/drm/v3d/v3d_submit.c
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Expand Up @@ -52,10 +52,11 @@ v3d_clock_up_put(struct v3d_dev *v3d)
}

/* Takes the reservation lock on all the BOs being referenced, so that
* at queue submit time we can update the reservations.
* we can attach fences and update the reservations after pushing the job
* to the queue.
*
* We don't lock the RCL the tile alloc/state BOs, or overflow memory
* (all of which are on exec->unref_list). They're entirely private
* (all of which are on render->unref_list). They're entirely private
* to v3d, so we don't attach dma-buf fences to them.
*/
static int
Expand Down Expand Up @@ -96,11 +97,11 @@ v3d_lock_bo_reservations(struct v3d_job *job,
* @bo_count: Number of GEM handles passed in
*
* The command validator needs to reference BOs by their index within
* the submitted job's BO list. This does the validation of the job's
* the submitted job's BO list. This does the validation of the job's
* BO list and reference counting for the lifetime of the job.
*
* Note that this function doesn't need to unreference the BOs on
* failure, because that will happen at v3d_exec_cleanup() time.
* failure, because that will happen at `v3d_job_free()`.
*/
static int
v3d_lookup_bos(struct drm_device *dev,
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