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chore: update version number and changelog
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.github/latest.md

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## Updated
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- loading circle animation now using MMecanim animation [#302](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/302)
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- removed unnecessary assets from Resources folder [#303](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/303)
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- updated Template avatar assets [#300](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/300)
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- Avatar Body type now moved to CoreSettings [#290](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/290)
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### Added
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- Added support for hero customization assets (costumes) [#301](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/301)
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- templates can now be filtered by Bodytype [#296](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/296)
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### Fixed
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- fixed an issue causing invalid load settings in Avatar Loader window [#298](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/298)
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- reworked shader overrides to support mapping of other property types [#306](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/306)

CHANGELOG.md

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All notable changes to this project will be documented in this file.
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This project adheres to [Semantic Versioning](http://semver.org/).
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## [7.1.0] - 2024.07.08
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## Updated
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- reworked shader overrides to support mapping of other property types [#306](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/306)
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## [7.0.0] - 2024.07.01
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## Updated

Runtime/Core/Scripts/Data/ApplicationData.cs

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{
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public static class ApplicationData
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{
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public const string SDK_VERSION = "v7.0.0";
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public const string SDK_VERSION = "v7.1.0";
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private const string TAG = "ApplicationData";
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private const string DEFAULT_RENDER_PIPELINE = "Built-In Render Pipeline";
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private static readonly AppData Data;

package.json

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{
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"name": "com.readyplayerme.core",
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"version": "7.0.0",
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"version": "7.1.0",
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"displayName": "Ready Player Me Core",
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"description": "This Module contains all the core functionality required for using Ready Player Me avatars in Unity, including features such as: \n - Module management and automatic package setup logic\n - Avatar loading from .glb files \n - Avatar creation \n - Avatar and 2D render requests \n - Optional Analytics\n - Custom editor windows\n - Sample scenes and assets",
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"unity": "2020.3",

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