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chore: update changelog
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.github/latest.md

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## Changelog
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## Updated
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- Reworked shader overrides to support mapping of other property types [#306](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/306)
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- reworked shader overrides to support mapping of other property types [#306](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/306)
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## Fixed
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- Fixed an issue caused by missing bones on avatar template prefabs [#310](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/310/)

CHANGELOG.md

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All notable changes to this project will be documented in this file.
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This project adheres to [Semantic Versioning](http://semver.org/).
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## [7.1.0] - 2024.07.08
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## [7.1.0] - 2024.07.16
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- reworked shader overrides to support mapping of other property types [#306](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/306)
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- Reworked shader overrides to support mapping of other property types [#306](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/306)
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## Fixed
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- Fixed an issue caused by missing bones on avatar template prefabs [#310](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/310/)
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## [7.0.0] - 2024.07.01
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- loading circle animation now using MMecanim animation [#302](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/302)
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- removed unnecessary assets from Resources folder [#303](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/303)
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- updated Template avatar assets [#300](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/300)
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- Loading circle animation now using MMecanim animation [#302](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/302)
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- Removed unnecessary assets from Resources folder [#303](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/303)
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- Updated Template avatar assets [#300](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/300)
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- Avatar Body type now moved to CoreSettings [#290](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/290)
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### Added
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- Added support for hero customization assets (costumes) [#301](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/301)
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- templates can now be filtered by Bodytype [#296](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/296)
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- Templates can now be filtered by Bodytype [#296](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/296)
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### Fixed
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- fixed an issue causing invalid load settings in Avatar Loader window [#298](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/298)
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- Fixed an issue causing invalid load settings in Avatar Loader window [#298](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/298)
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## [6.3.1] - 2024.06.18
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### Fixed
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- allow cache to be loaded from previous versions, where bodyType was stored as an integer [#293](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/293)
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- Allow cache to be loaded from previous versions, where bodyType was stored as an integer [#293](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/293)
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## [6.3.0] - 2024.06.11
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### Fixed
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- reverted update to GetMeshRenderer method [#264](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/264)
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- Reverted update to GetMeshRenderer method [#264](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/264)
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## [6.2.2] - 2024.04.29
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## Updated
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- removed use of tuples and deprecated old methods [#257](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/257)
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- Removed use of tuples and deprecated old methods [#257](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/257)
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## [6.1.2] - 2024.04.03
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- xr animation avatars updated to support with latest xr avatar updates
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- XR animation avatars updated to support with latest xr avatar updates
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## [6.1.1] - 2024.04.03
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- avatars done with a photo are now added as a draft avatars [#254](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/254)
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- Avatars done with a photo are now added as a draft avatars [#254](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/254)
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## [6.1.0] - 2024.03.04
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### Updated
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- updated default render settings to fix an issue causing incorrect halfbody avatar renders [#238](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/238)
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- Updated default render settings to fix an issue causing incorrect halfbody avatar renders [#238](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/238)
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## [6.0.0] - 2024.02.19
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