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chore: update version and changelog
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.github/latest.md

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## Changelog
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### Fixed
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- issue of missing mesh references when prefabs were created by avatar loader window
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- an issue with module installer causing errors when importing on some Windows machines by @rYuuk in [#117](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/117)
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CHANGELOG.md

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All notable changes to this project will be documented in this file.
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This project adheres to [Semantic Versioning](http://semver.org/).
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## [3.2.2] - 2023.09.07
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### Fixed
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- an issue with module installer causing errors when importing on some Windows machines by @rYuuk in [#117](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/117)
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## [3.2.1] - 2023.08.28
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### Fixed
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- issue of missing mesh references when prefabs were created by avatar loader window
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- issue of missing mesh references when prefabs were created by avatar loader window by @harrisonhough in [#109](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/109)
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## [3.2.0] - 2023.08.24
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README.md

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}
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],
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"dependencies": {
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"com.readyplayerme.core": "3.2.0"
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"com.readyplayerme.core": "3.2.2"
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}
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}
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```

Runtime/Data/ApplicationData.cs

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{
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public static class ApplicationData
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{
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private const string SDK_VERSION = "v3.2.0";
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private const string SDK_VERSION = "v3.2.2";
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private const string TAG = "ApplicationData";
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private const string DEFAULT_RENDER_PIPELINE = "Built-In Render Pipeline";
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private static readonly AppData Data;

package.json

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{
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"name": "com.readyplayerme.core",
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"version": "3.2.1",
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"version": "3.2.2",
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"displayName": "Ready Player Me Core",
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"description": "This Module contains all the core functionality required for using Ready Player Me avatars in Unity, including features such as: \n - Module management and automatic package setup logic\n - Avatar loading from .glb files\n - Avatar and 2D render requests\n - Optional Analytics\n - Custom editor windows\n - Sample scenes and assets",
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"unity": "2020.3",
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"path": "Samples~/MultipleAvatarRender"
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}
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]
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}
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}

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