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chore: update version
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.github/latest.md

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## Changelog
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### Fixed
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### Updated
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- An issue with gender and avatarID not to be set in AvatarManager [#260](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/260)
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- Updated XR template avatar to have separated head mesh [#261](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/261)
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- Improved GetMeshRenderer() method to exclude invalid mesh renderers [#261](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/261)

CHANGELOG.md

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All notable changes to this project will be documented in this file.
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This project adheres to [Semantic Versioning](http://semver.org/).
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## [6.2.2] - 2024.04.29
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### Updated
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- Updated XR template avatar to have separated head mesh [#261](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/261)
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- Improved GetMeshRenderer() method to exclude invalid mesh renderers [#261](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/261)
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## [6.2.1] - 2024.04.23
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### Fixed

Runtime/Core/Scripts/Data/ApplicationData.cs

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{
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public static class ApplicationData
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{
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public const string SDK_VERSION = "v6.2.1";
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public const string SDK_VERSION = "v6.2.2";
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private const string TAG = "ApplicationData";
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private const string DEFAULT_RENDER_PIPELINE = "Built-In Render Pipeline";
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private static readonly AppData Data;

package.json

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{
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"name": "com.readyplayerme.core",
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"version": "6.2.1",
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"version": "6.2.2",
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"displayName": "Ready Player Me Core",
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"description": "This Module contains all the core functionality required for using Ready Player Me avatars in Unity, including features such as: \n - Module management and automatic package setup logic\n - Avatar loading from .glb files \n - Avatar creation \n - Avatar and 2D render requests \n - Optional Analytics\n - Custom editor windows\n - Sample scenes and assets",
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"unity": "2020.3",

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