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chore: version update
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.github/latest.md

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## Changelog
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## Updated
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- Reworked shader overrides to support mapping of other property types [#306](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/306)
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## Fixed
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- Fixed an issue caused by missing bones on avatar template prefabs [#310](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/310/)
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- Fixed an issue causing json parsing to fail on iFrame events [#311](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/311/)

CHANGELOG.md

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All notable changes to this project will be documented in this file.
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This project adheres to [Semantic Versioning](http://semver.org/).
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## [7.1.1] - 2024.07.24
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## Fixed
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- Fixed an issue causing json parsing to fail on iFrame events [#311](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/311/)
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## [7.1.0] - 2024.07.16
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## Updated

Runtime/Core/Scripts/Data/ApplicationData.cs

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{
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public static class ApplicationData
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{
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public const string SDK_VERSION = "v7.1.0";
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public const string SDK_VERSION = "v7.1.1";
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private const string TAG = "ApplicationData";
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private const string DEFAULT_RENDER_PIPELINE = "Built-In Render Pipeline";
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private static readonly AppData Data;

package.json

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{
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"name": "com.readyplayerme.core",
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"version": "7.1.0",
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"version": "7.1.1",
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"displayName": "Ready Player Me Core",
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"description": "This Module contains all the core functionality required for using Ready Player Me avatars in Unity, including features such as: \n - Module management and automatic package setup logic\n - Avatar loading from .glb files \n - Avatar creation \n - Avatar and 2D render requests \n - Optional Analytics\n - Custom editor windows\n - Sample scenes and assets",
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"unity": "2020.3",

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