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All notable changes to this project will be documented in this file.
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This project adheres to [ Semantic Versioning] ( http://semver.org/ ) .
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- ### [ 0.1.0] - 2023.06.14
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+ ## [ 0.2.0] - 2023.08.14
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+
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+ ### Added
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+ - RPM Unity SDK 3.0 support
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+
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+ ## [ 0.1.1] - 2023.06.30
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+
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+ ### Fixed
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+ - Fix error on build by making editor asmdef platform to editor only
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+
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+ ## [ 0.1.0] - 2023.06.14
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- Initial release
Original file line number Diff line number Diff line change @@ -5,7 +5,7 @@ namespace ReadyPlayerMe.NetcodeSupport.Editor
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{
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public static class TransferPrefab
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{
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- [ MenuItem ( "Ready Player Me/Transfer Photon Prefab" ) ]
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+ [ MenuItem ( "Ready Player Me/Transfer Netcode Prefab" ) ]
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public static void Transfer ( )
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{
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string [ ] guids = AssetDatabase . FindAssets ( "t:prefab RPM_Netcode_Character" ) ;
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{
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"name" : " com.readyplayerme.netcodesupport" ,
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- "version" : " 0.1 .0" ,
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+ "version" : " 0.2 .0" ,
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"displayName" : " Ready Player Me Netcode Support" ,
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"description" : " NetworkPlayer component that allows to use Ready Player Me avatars in using Unity Netcode for GameObjects." ,
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"unity" : " 2021.3" ,
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