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I didn't find the source code for this file. |
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The source code for The mods you want to work with have to be copied over into the source folder of wherever Draftsman was installed; it doesn't seek out a mod folder in the filesystem. (See this section for more information.) Draftsman has it's own separate mod folder called I suppose Draftsman could search for a mods folder, though that sounds like a nightmare to test, in addition to the system-specific differences in installation structure. Keeping it as a separate folder also ensures a degree of separation from the mods you are playing Factorio with and ones you're developing with; if you download someone else's script that expects a certain set of mods, do you really want to install those mods into your main game just for a single script? |
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The source code for
draftsman-update
it can be found in theupdate()
function in thedraftsman.env
module here.The mods you want to work with have to be copied over into the source folder of wherever Draftsman was installed; it doesn't seek out a mod folder in the filesystem. (See this section for more information.) Draftsman has it's own separate mod folder called
factorio-mods
; find where Draftsman was installed, copy the mods that you want it to run with to that folder, and then rundraftsman-update
to update the data with the newly added mods.I suppose Draftsman could search for a mods folder, though that sounds like a nightmare to test, in addition to the system-specific difference…