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Releases: redsunservers/SuperZombieFortress

3.1.7

14 Sep 18:59
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SZF 3.1.7 changelog:

  • Fix indirect damage not taking scaling into account (#40)
  • Reduce zombie dmg penalty while under minicrit effect from 0.66x to 0.85x (#41)
  • Reduce zombie dmg taken while under minicrit from 1.5x to 1.1x (#41)
  • Remove steak's 20hu speed bonus while under effect (#41)
  • Fix dropped weapon from player death not being destroyed (#42)

3.1.6

03 Sep 16:35
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SZF 3.1.6 changelog:

  • Instead of directly changing Smoker hp to 70, give Kunai instead (#37)
  • Fix client validation errors from goo (#39)

3.1.5

19 Aug 21:51
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SZF 3.1.5 changelog:

  • Update zombie damage scale calculations, now more harsher as time passes if capture progress not done much (#29)
  • Prevent infected scouts able to spam goo by refilling in spawnroom (#35)
  • Removed 1st round buff for survivors (#32)
  • Fix Back Scratcher not having 90% health from healers penalty correctly (#31)
  • Optimized dealing damage from plugin (#33)

3.1.4

13 Aug 22:47
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SZF 3.1.4 changelog:

  • Fix zombie models only visible to player itself

3.1.3

13 Aug 19:06
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SZF 3.1.3 changelog:

  • Plugin now no longer requires tf2items extension (#24)

  • Hunter now uses Unarmed Combat as a melee weapon (#25)

  • Kingpin now uses Bat Outta Hell as a melee weapon (#25)

  • Sandvich now cannot be picked up by anyone the first three seconds it get thrown (#26)

  • Sandvich owner now cannot re-pickup his sandvich (#26)

  • Nerf Second Banana damage from 40 to 30 (#26)

  • Fix several infected sounds never been played/used (#23)

    • Voiceline replacements (raging, yes, no, go go go, laughing, jarate'd, taking damage, dying)
    • Special infected abilities, (Charger charging, Boomer exploding, Hunter pounce)
    • Tank spawning and attacking
    • Bacteria sounds for special infected scout and heavy

3.1.2

13 Jul 17:16
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SZF 3.1.2 changelog:

  • Add config support for sounds when picking up weapons or pickups
  • Increase weapon pickups cooldown from 1.5 to 2.0 seconds
  • Fix exploit with zombie bypass not detected from AFK manager

3.1.1

04 Jul 10:58
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SZF 3.1.1 changelog:

  • Add plugin version to main menu
  • Fix server possibly lags due to playing too long with zombie fast respawns
  • Fix zombies able to have custom models
  • Fix error related to invalid weapon model

3.1.0

03 Jul 18:34
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Thanks to Haxton Sale, Sasch and Alex Turtle for helping this update!

SZF 3.1.0 changelog:

  • Add config support for pickup weapons and melee balances
  • Add 2 new pickups, Strength (30 seconds of minicrit) and Defense (30 seconds of dmg reduction)
  • Update weapon pickup and callout text to support translations for weapon name, based on what translation player currently using
  • Update all Syringe Guns and SMG to use auto-reload attribute instead of updating ammo every so on
  • Update all Flamethrowers and Pistol to use max ammo penalty attribute instead of lowering ammo if above max
  • Update zombie skins to use default skin materials rather than custom models, players now don't need to download custom models.
  • Relocate zombie voiceline files to left4fortress folder, everyone will need to redownload files with new location.
  • Update Smoker's beam to allow Smoker itself actually see his tongue
  • Remove all redsun related in code, with only expectation being plugin URL to redsun's SZF repo
  • Update hud text channels not override other texts from some maps

3.0.2

29 Jun 12:29
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First public version, yay!

Simply unpack SuperZombieFortress-3.0.2.zip, then put all files into server's tf directory. Make sure that materials, models and sounds is in downloads for everyone to see zombie models and hear sounds.
Also make sure you have all required dependencies in readme.