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run_human.py
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import gym
import pygame
import gym_tetris
def main():
env = gym.make('tetris-v1')
env.reset()
running = True
while running:
action = 0
env.render()
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
action = 1
elif event.key == pygame.K_RIGHT:
action = 2
elif event.key == pygame.K_z:
action = 3
elif event.key == pygame.K_x:
action = 4
elif event.key == pygame.K_DOWN:
action = 5
elif event.key == pygame.K_UP:
action = 6
elif event.key == pygame.K_SPACE:
action = 7
elif event.key == pygame.K_r:
env.reset()
env.step(action)
env.close()
if __name__ == '__main__':
main()