diff --git a/regamedll/dlls/bot/states/cs_bot_buy.cpp b/regamedll/dlls/bot/states/cs_bot_buy.cpp index f210423e9..c34351f07 100644 --- a/regamedll/dlls/bot/states/cs_bot_buy.cpp +++ b/regamedll/dlls/bot/states/cs_bot_buy.cpp @@ -462,17 +462,26 @@ void BuyState::OnUpdate(CCSBot *me) me->ClientCommand("vesthelm"); me->ClientCommand("vest"); - // pistols - if we have no preferred pistol, buy at random - if (TheCSBots()->AllowPistols() && !me->GetProfile()->HasPistolPreference()) + if (TheCSBots()->AllowPistols() +#ifndef REGAMEDLL_FIXES + && !me->GetProfile()->HasPistolPreference() +#endif + ) { if (m_buyPistol) { - int which = RANDOM_LONG(0, MAX_BUY_WEAPON_SECONDARY - 1); +#ifdef REGAMEDLL_FIXES + // pistols - if we have no preferred pistol, buy at random + if (!me->GetProfile()->HasPistolPreference()) +#endif + { + int which = RANDOM_LONG(0, MAX_BUY_WEAPON_SECONDARY - 1); - if (me->m_iTeam == TERRORIST) - me->ClientCommand(secondaryWeaponBuyInfoT[which].buyAlias); - else - me->ClientCommand(secondaryWeaponBuyInfoCT[which].buyAlias); + if (me->m_iTeam == TERRORIST) + me->ClientCommand(secondaryWeaponBuyInfoT[which].buyAlias); + else + me->ClientCommand(secondaryWeaponBuyInfoCT[which].buyAlias); + } // only buy one pistol m_buyPistol = false;