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Ported the example win32 & d3d11 backends from the main imgui repo. I didn't bother implementing gamepads or multi-viewport yet since Nanoforge doesn't use them yet. Multi viewports also looks like a pain to convert.
Copy file name to clipboardExpand all lines: src/Gui/FontManager.bf
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@@ -16,7 +16,7 @@ namespace Nanoforge.Gui
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privatestaticappendList<u16>_iconRanges=.();
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publicstaticboolEnableNonLatinGlyphs=false;//Currently disabled by default since I (only dev) only use english & enabling these increases boot time. Will enable when necessary
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