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SoMaterialHighlightRenderAction.h
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//
// Copyright (c) 2009, Markus Rickert
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
#ifndef SOMATERIALHIGHLIGHTRENDERACTION_H
#define SOMATERIALHIGHLIGHTRENDERACTION_H
#include <Inventor/SbColor.h>
#include <Inventor/actions/SoGLRenderAction.h>
#include <Inventor/actions/SoSearchAction.h>
#include <Inventor/threads/SbStorage.h>
class SoMaterialHighlightRenderAction : public SoGLRenderAction
{
SO_ACTION_HEADER(SoMaterialHighlightRenderAction);
public:
SoMaterialHighlightRenderAction();
SoMaterialHighlightRenderAction(const SbViewportRegion& viewportRegion);
virtual ~SoMaterialHighlightRenderAction();
virtual void apply(SoNode* node);
virtual void apply(SoPath* path);
virtual void apply(const SoPathList& pathList, SbBool obeysRules = false);
const SbColor& getDiffuseColor();
const SbColor& getEmissiveColor();
const SbColor& getSpecularColor();
static void initClass(void);
SbBool isVisible() const;
void setVisible(const SbBool visible);
void setDiffuseColor(const SbColor& diffuseColor);
void setEmissiveColor(const SbColor& emissiveColor);
void setSpecularColor(const SbColor& specularColor);
protected:
private:
SoMaterialHighlightRenderAction(const SoMaterialHighlightRenderAction& rhs);
static void allocColorPacker(void* data);
static void freeColorPacker(void* data);
void highlight(SoPath* path, const SoPathList* pathList);
SoMaterialHighlightRenderAction& operator=(const SoMaterialHighlightRenderAction& rhs);
SbStorage colorPackerStorage;
SbColor diffuseColor;
SbColor emissiveColor;
SoTempPath* postProcPath;
SoSearchAction searchAction;
SbColor specularColor;
SbBool visible;
};
#endif // SOMATERIALHIGHLIGHTRENDERACTION_H