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Description
Describe the bug
I use my own exe simulations created using the Godot Engine as wallpaper.
When adding new exe wallpapers and selecting them, everything works fine, but after selecting other wallpapers and returning to these or closing and opening the application, the wallpaper blocks all desktop input. This means that after I click on the desktop for the first time, all the icons and shortcuts disappear, the left mouse button no longer draws a selection rectangle, and right-clicking does not open the action panel.
I tried disabling interaction with the wallpaper in the settings (Wallpaper -> Appearance & behavior -> Wallpaper input is Off, and mouse interaction when application focused is False), but this does not help, the wallpaper still blocks desktop input.
Going back to version 2.1.0.8 solves all the problems (with the same executable wallpapers).
Steps to reproduce
- Click on the plus icon in the wallpaper library
- Select the wallpaper executable file in the File Explorer
- Leave all the default settings
- Select any other wallpaper or close and open the app
- Open the added wallpaper again
- Click on the desktop
Expected behavior
Wallpapers should receive input (if specified in the settings) and not block interaction with the desktop.
Screenshots/Video
No response
Operating system
Windows 11 Pro 24H2
Wallpaper running at the time (if any)
No response
Additional context
No response