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Small typo + HTML rebuild
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02-introduction.rst

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@@ -281,8 +281,8 @@ vertex shader:
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}
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This vertex shader now expects a vertex to possess 2 attributes, one named
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`position` and one named `color` with specified types (vec3 means tuple of
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3 floats and vec4 means tuple of 4 floats). It is important to note that even
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`position` and one named `color` with specified types (vec2 means tuple of
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2 floats and vec4 means tuple of 4 floats). It is important to note that even
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if we labeled the first attribute `position`, this attribute is not yet bound
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to the actual `position` in the numpy array. We'll need to do it explicitly
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at some point in our program and there is no magic that will bind the numpy

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