We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
1 parent 04d36d9 commit 126da64Copy full SHA for 126da64
02-introduction.rst
@@ -281,8 +281,8 @@ vertex shader:
281
}
282
283
This vertex shader now expects a vertex to possess 2 attributes, one named
284
-`position` and one named `color` with specified types (vec3 means tuple of
285
-3 floats and vec4 means tuple of 4 floats). It is important to note that even
+`position` and one named `color` with specified types (vec2 means tuple of
+2 floats and vec4 means tuple of 4 floats). It is important to note that even
286
if we labeled the first attribute `position`, this attribute is not yet bound
287
to the actual `position` in the numpy array. We'll need to do it explicitly
288
at some point in our program and there is no magic that will bind the numpy
0 commit comments