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01-preface.rst

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This book is open-access (i.e. it's free to read at `this address

02-introduction.rst

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Before diving into OpenGL programming, it is important to have a look at the
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whole GL landscape because it is actually quite complex and you can easily lose

03-quickstart.rst

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For the **really** impatient, you can try to run the code in the `teaser image
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Solution: `<code/quad-rotate.py>`_
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.. _GLUT: http://freeglut.sourceforge.net
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.. _GLFW: http://www.glfw.org
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.. _GTK: https://www.gtk.org
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.. _QT: https://www.qt.io
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.. _WX: https://www.wxwidgets.org
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.. _TK: https://docs.python.org/3/library/tk.html
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.. _ffmpeg: https://www.ffmpeg.org

04-maths.rst

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05-cube.rst

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We now have all the pieces needed to render a simple 3D scene, that is, a
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rotating cube as show in the teaser image above. But we first need to create

06-points.rst

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Dots
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07-lines.rst

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Segments
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08-polygons.rst

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Triangulation
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09-meshes.rst

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Implicit surfaces

10-text.rst

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