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Update 03-quickstart.rst
fix typo: utlimately -> ultimately
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03-quickstart.rst

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@@ -44,7 +44,7 @@ that are outside this range will be discarded or clipped (i.e. won't be visible
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on screen). This is called Normalized Device Coordinates, or NDC for short.
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This is something you cannot change because it is part of the OpenGL API and
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implemented in your hardware (GPU). Consequently, even if you intend to render
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the whole universe, you'll have utlimately to fit it into this small volume.
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the whole universe, you'll have ultimately to fit it into this small volume.
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The second important fact to know is that **x** coordinates increase from left
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to right and **y** coordinates increase from bottom to top. For this latter

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