@@ -356,6 +356,36 @@ Additionally, development has begun on version 0.7 - check out
356
356
[ tetra-changelog ] : https://github.com/17cupsofcoffee/tetra/blob/main/CHANGELOG.md
357
357
[ tetra-07 ] : https://github.com/17cupsofcoffee/tetra/issues/297
358
358
359
+ ### [ Oxygengine] v0.24.0
360
+
361
+ ![ Oxygengine RPG game template] ( oxygengine-overworld.gif )
362
+
363
+ The hottest HTML5 + WASM game engine for games written in Rust with web-sys.
364
+
365
+ [ @PsichiX ] , the creator of [ Oxygengine] , spent last two months on making:
366
+
367
+ - First few chapters of the book explaining how Oxygengine works in:
368
+ [ Oxygengine Essentials Book] [ oxygengine-book ] .
369
+ - New hardware-accelerated renderer based on Material Graphs (to allow making
370
+ faster and better quality game visuals - more about that in
371
+ [ Material Graph based rendering] [ oxygengine-material-graph ] chapter).
372
+ - New Overworld game module (which aims to provide all essential features needed
373
+ by RPG game developers, to let them focus on making an actual game).
374
+ - New AI feature module (WIP) that integrates [ Emergent AI] [ emergent ] crate with
375
+ the engine.
376
+ - Plugin-based asset pipeline as well as support for LDtk software projects.
377
+
378
+ All these changes marks the beginning of stabilizing phase of the engine.
379
+ The API more or less won't change much - now the focus is put entirely on
380
+ the features that will push progress towards the Ignite visual game editor
381
+ for artists and game designers to use.
382
+
383
+ [ Oxygengine ] : https://github.com/PsichiX/Oxygengine
384
+ [ @PsichiX ] : https://twitter.com/PsichiX
385
+ [ oxygengine-book ] : https://psichix.github.io/Oxygengine/
386
+ [ oxygengine-material-graph ] : https://psichix.github.io/Oxygengine/concepts/ha-renderer/introduction.html#material-graph-based-rendering
387
+ [ emergent ] : https://github.com/PsichiX/emergent
388
+
359
389
## Learning Material Updates
360
390
361
391
### [ The Raytracer Challenge] [ raytracer-challenge-github ]
@@ -535,6 +565,21 @@ preserving safety, [issue #808][gd-808] was opened.
535
565
[ gd-discord ] : https://discord.com/invite/FNudpBD
536
566
[ gd-twitter ] : https://twitter.com/GodotRust
537
567
568
+ ### [ NavMesh] v0.12.1
569
+
570
+ NavMesh crate is a path finding library for 2D and 3D games.
571
+
572
+ This month changes by [ @PsichiX ] :
573
+
574
+ - Added NavGrid structure to find paths on grids.
575
+ - Added NavFreeGrid structure to find paths on cells put in free layout manner
576
+ (used for example on clusters of cells rather than condensed grid).
577
+ - Added NavIslands structure to allow hierarchical path finding (used for
578
+ example with streamed navigation islands, such as other path finding
579
+ structures).
580
+
581
+ [ NavMesh ] : https://github.com/PsichiX/navmesh
582
+
538
583
## Popular Workgroup Issues in Github
539
584
540
585
<!-- Up to 10 links to interesting issues -->
0 commit comments