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content/news/052/index.md
@@ -368,6 +368,13 @@ _Discussions: [lobste.rs](https://lobste.rs/s/dsqumn/dioxus_labs_high_level_rust
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[leaving-post]: https://loglog.games/blog/leaving-rust-gamedev/
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+### [Marquee Selection in Bevy]
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+[@HeyZoos] published an [article] about building a Marquee Selection system in Bevy using `bevy_rapier` for collision detection.
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+Ideal for RTS games or games with selectable entities.
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+[Marquee Selection in Bevy]: https://medium.com/@jessebracho/marquee-selection-in-bevy-3bc8bbd99ef3
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## Jobs
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Ubisoft Montreal is searching for an [online Rust programmer][ubisoft-job]
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