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@@ -123,7 +123,7 @@ That's all for now. Have fun reading!
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[Way of Rhea][wor] just got a release date: it will be coming to Steam on
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**May 20th, 2024**!
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Way of Rhea is a color based puzzle game with difficult puzzles, but forgiving
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Way of Rhea ([Steam](https://store.steampowered.com/app/1110620/Way_of_Rhea/)) is a color based puzzle game with difficult puzzles, but forgiving
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mechanics being developed by [@masonremaley] in a custom engine.
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You can support development by [wishlisting Way of Rhea on Steam][wor], or
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- All characters now have voices
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- Various [speedrunning features][wor-speedrun] were added
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For the full changelog, see the [release notes on Steam][wor-release-notes].
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For the full changelog, see the [release notes][wor-release-notes].
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[@masonremaley]: https://twitter.com/masonremaley
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[wor]: https://store.steampowered.com/app/1110620/Way_of_Rhea/?utm_campaign=tmirgd&utm_source=n50
@@ -149,7 +149,7 @@ For the full changelog, see the [release notes on Steam][wor-release-notes].
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![Super Mario 64 JavaScript](sm64jsarchive.jpg)
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[SM64JSARCHIVE][sm64jsarchive] is an actively maintained fork of [sm64js]: a decompilation project of Super Mario 64 to JavaScript.
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Its source code is available on [GitHub][sm64jsarchive-github]
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The code is open-sourced on [GitHub][sm64jsarchive-github].
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The [backend server][sm64jsarchive-server], which is written in Rust,
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has been finally been able to start after 10 long months
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![OpenCombat: demo available soon](OpenCombat202404.jpg)
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_Official demo available soon_
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Open Combat ([Website][OpenCombat_website], [GitHub][OpenCombat_github],
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[Discord][OpenCombat_discord]) is a real-time tactical game
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Open Combat ([GitHub][OpenCombat_github], [Discord][OpenCombat_discord]) is a real-time tactical game
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which takes place during World War II.
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The basic game logic and HUD are now complete,
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and the high definition map for the demo is finished.
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Some things are missing, like high definition assets for soldiers or minimal AI for opponents.
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But the demo is playable and the team would love to hear your feedback!
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You can find game binaries on the [Github page][OpenCombat_release].
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You can also join the community on their [Discord][OpenCombat_discord].
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But the [demo is playable][OpenCombat_release]and the team would love to hear your feedback!
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[OpenCombat_website]: https://opencombat.bux.fr/
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[OpenCombat_github]: https://github.com/buxx/OpenCombat
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![Times of Progress: an isometric city builder game set during the industrial revolution](times_of_progress.jpg)
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Times of Progress ([Steam][times-of-progress-steam]) is an upcoming city builder game set during the industrial revolution.
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Times of Progress ([Steam][times-of-progress-steam], [Twitter/X][times-of-progress-twitter], [Mastodon][times-of-progress-mastodon])
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is an upcoming city builder game set during the industrial revolution.
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During the month of April, they improved performance by refactoring the orders system and added lots of UI widgets.
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The demo is not available yet but interested players can sign up for the upcoming closed beta by joining the [newsletter][times-of-progress-newsletter].
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More GIFs and progress updates are available on [Twitter][times-of-progress-twitter] and [Mastodon][times-of-progress-mastodon].
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[times-of-progress-steam]: https://store.steampowered.com/app/2628450/Times_of_Progress/
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[times-of-progress-newsletter]: https://subscribepage.io/pressingthumbs
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[times-of-progress-twitter]: https://twitter.com/ElmoSampedro
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after each use. There are 20 randomly generated levels to beat.
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It is available on desktop (Windows / Linux), Android and Web (mobile friendly).
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The game is [open-sourced][monk-tower-github]) - together with a custom WGPU-based 2d framework.
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The game's source code also comes with a custom WGPU-based 2D framework.
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_Discussions: ([/r/roguelikes][monk-tower-reddit])_
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Although fairly simple, this first version provides a good foundation for building more features in later updates.
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_Discussions: ([Reddit post][you-are-merlin-reddit-post])_
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_Discussions: ([/r/rust_gamedev][you-are-merlin-reddit-post])_
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[you-are-merlin-web]: https://hseager.github.io/you-are-merlin-www/
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[you-are-merlin-github]: https://github.com/hseager/you-are-merlin
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[you-are-merlin-www-github]: https://github.com/hseager/you-are-merlin-www
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[you-are-merlin-reddit-post]: https://old.reddit.com/r/rust_gamedev/comments/1c9k1kb/you_are_merlin_a_text_adventure_game/
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[you-are-merlin-reddit-post]: https://www.reddit.com/r/rust_gamedev/comments/1c9k1kb/you_are_merlin_a_text_adventure_game/
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### [Jumpy]
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## Engine Updates
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### Bottomless-Pit 0.3.1
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### Bottomless-Pit
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![The Bottomles-Pit Logo. A small hole in the ground with cat ears and text saying bottomless-pit](https://eggshark.dev/images/bplogo.png)
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@@ -295,7 +290,7 @@ Current features are:
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### Building games for Android with Rust
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@maciekglowka has recently shared some thoughts about building Rust games
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@maciekglowka has recently shared some thoughts [on their blog][[android-games-blog] about building Rust games
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for Android. Rather than a step-by-step guide, it is a collection
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of issues one can possibly encounter when targeting Android.
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- System UI hiding via jni and Android API
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- Building AAB files to meet Google Play requirements
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[Blog post link][android-games-blog]
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[android-games-blog]: https://maciejglowka.com/blog/building-games-for-android-with-rust/
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