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patches (N50: sm64jsarchive #1474)
forgot to fix these up! sorry :P
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content/news/050/index.md

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@@ -103,21 +103,20 @@ For the full changelog, see the [release notes][wor-release-notes].
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[wor-avx]: https://store.steampowered.com/news/app/1110620/view/4118050466869150657
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[wor-achievements]: https://clan.cloudflare.steamstatic.com/images//35599024/573f81c1ebce54d9efedcd693fcbe684a5629c7f.png
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### [SM64JSARCHIVE][sm64jsarchive]
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### [sm64jsarchive][sm64jsarchive]
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![Super Mario 64 JavaScript](sm64jsarchive.jpg)
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![Super Mario 64 JavaScript Archive](sm64jsarchive.jpg)
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[SM64JSARCHIVE][sm64jsarchive] is an actively maintained fork of [sm64js]: a decompilation project of Super Mario 64 to JavaScript.
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Additional sidenote: The mmo servers arent always running for the game
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Additional sidenote: The MMO servers arent always running for sm64jsarchive.
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The backend server, which is written in Rust,
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has finally been able to start after 10 long months
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and is now live at <https://mmo.sm64jsarchive.com>
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The backend server, which is written in rust,
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is now live at <https://sm64jsarchive.com>
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A successful stress test for the MMO feature was run on April 10th.
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[sm64jsarchive]: https://mmo.sm64jsarchive.com
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[sm64js]: https://github.com/sm64js/sm64js
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[sm64jsarchive]: https://sm64jsarchive.com
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[sm64js]: https://sm64js.com
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### [Open Combat][OpenCombat_website]
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