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_The Stanford bunny split into meshlets_
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Ever wondered how [Unreal 5's Nanite][nanite] works under the hood?
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Jasmine, who reimplemented the virtual geometry technology for Bevy's upcoming 0.14 release,
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wrote a [post][meshlets-post] explaining the concepts and the nitty-gritty details of the implementation.
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The post is very technical in nature, so if you've never heard of this technology before,
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they recommend you first watch Brian Karis' SIGGRAPH 2021 lecture [A Deep Dive into Nanite Virtualized Geometry][nanite-talk] ([slides][nanite-slides]).
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