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Add meshlet post
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content/news/052/index.md

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@@ -416,6 +416,21 @@ _Discussions: [lobste.rs](https://lobste.rs/s/dsqumn/dioxus_labs_high_level_rust
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[dioxus-labs]: https://dioxuslabs.com/
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[leaving-post]: https://loglog.games/blog/leaving-rust-gamedev/
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### Virtual Geometry in Bevy 0.14
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![The Stanford bunny split into meshlets](meshlets.jpg)
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_The Stanford bunny split into meshlets_
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Ever wondered how [Unreal 5's Nanite][nanite] works under the hood?
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Jasmine, who reimplemented the virtual geometry technology for Bevy's upcoming 0.14 release,
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wrote a [post][meshlets-post] explaining the concepts and the nitty-gritty details of the implementation.
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The post is very technical in nature, so if you've never heard of this technology before,
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they recommend you first watch Brian Karis' SIGGRAPH 2021 lecture [A Deep Dive into Nanite Virtualized Geometry][nanite-talk] ([slides][nanite-slides]).
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[nanite]: https://dev.epicgames.com/documentation/en-us/unreal-engine/nanite-virtualized-geometry-in-unreal-engine
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[meshlets-post]: https://jms55.github.io/posts/2024-06-09-virtual-geometry-bevy-0-14/
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[nanite-talk]: https://www.youtube.com/watch?v=eviSykqSUUw
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[nanite-slides]: https://advances.realtimerendering.com/s2021/Karis_Nanite_SIGGRAPH_Advances_2021_final.pdf
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## Jobs
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content/news/052/meshlets.jpg

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