@@ -59,8 +59,6 @@ _Discussions:
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If needed, a section can be split into subsections with a "------" delimiter.
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-->
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- ## Announcements
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-
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## Game Updates
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### [ Graviton - The Great Sand Simulator] [ graviton-steam ]
@@ -111,7 +109,7 @@ Here are the most notable updates:
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- The game is now better optimized to run smoothly on the Steam Deck.
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- Some of the textures have been revamped and are now slightly more detailed.
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- The animations of the character portraits have been improved.
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- - Several minor quality of life improvements like the ability to sprint have
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+ - Several minor quality-of- life improvements like the ability to sprint have
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been made.
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- A basic egui-based crash reporter will now be displayed when the game process
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ends unexpectedly.
@@ -127,7 +125,7 @@ made out of simple geometric forms](oort.png)
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_ A fleet of ships_
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[ Oort] ([ GitHub] [ oort-gh ] , [ Discord] [ oort-dis ] ) by [ @rlane ] is a programming
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- game where you write Rust code to control space ships in combat against other
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+ game where you write Rust code to control spaceships in combat against other
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players. Your code needs to manage the thrusters, guns, missiles, comms, and
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radar of each ship in your fleet. There's a series of tutorials where you can
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solve key problems one by one, such as leading moving targets or missile
@@ -218,13 +216,13 @@ Fortress and Cube World.
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In August, Veloren saw a network library update, new locations in the character
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selection screen, the implementation of a new portal graphic, and numerous
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translation updates. Moreover, improvements were made to the airship fixes, loot
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- balancing, and group chat issues. There also been upgrades to the dependency, a
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+ balancing, and group chat issues. There have also been upgrades to the dependency, a
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README update, and tweaks to the buff death message.
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Ongoing projects currently in the works include the addition of Phoenix
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abilities, NPC arenas, frost Giga attacks, compasses, and a banking storage
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system. Other upcoming updates include an enhancement to the windmills, CI
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- scripts, saving window size, the selection of a single-player world, addition of
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+ scripts, saving window size, the selection of a single-player world, the addition of
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lava material, and improvements to the weather network protocol. Work is also
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ongoing on ship movement, pet commands, Terracotta ruins, dwarven quarry,
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coastal towns, clifftown rework, and axe skills. They are also planning to
@@ -342,11 +340,11 @@ that simplifies level and object template creation. Here are its key features:
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This enables quick and efficient development iteration.
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- Save your levels and object templates in the standard Bevy scene format
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and spawn in game with just one line of code.
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- - Many custom structures that allow to customize saved scenes
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+ - Many custom structures that allow you to customize saved scenes
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equally conveniently, both via gui and directly editing the saved text file.
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The [ Github project] [ space_editor ] is free for use
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- and open to contribute for everyone, be it with suggestions, bugs or PRs.
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+ and open to contributions from everyone, be it with suggestions, bugs or PRs.
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[ space_editor ] : https://github.com/rewin123/space_editor
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@@ -365,15 +363,15 @@ Features:
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evolve their schemas so long as they are compatible with the de-serializer.
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- Mark entities to get removed on hot reload.
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- Run systems after hot-reload.
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- - Create functions to set- up & tear down upon either entering/exiting a state
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+ - Create functions to set up & tear down upon either entering/exiting a state
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or on hot reload.
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- Only includes any hot reload capacity in your build
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when you explicitly enable it - such as by using the CLI launcher.
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- Cross-platform/cross-device hot reload - run a "hot reload server"
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on a dev environment, and execute the application elsewhere.
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The library is quite new and currently known issues include:
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- mobile/WASM support and the need to pre-define events& states.
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+ mobile/WASM support and the need to pre-define events & states.
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[ dexterous_developer ] : https://github.com/lee-orr/dexterous_developer
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[ @lee-orr ] : https://github.com/lee-orr
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