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@@ -41,54 +41,34 @@ Feel free to send PRs about your own projects!
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*Please fill out [this survey][survey] before skipping this section! More info below!*
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Hey everyone, it's been a while! As you've certainly noticed, the newsletter was on
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a hiatus for a while. The reason was mostly maintainer burnout, which is also why
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the newsletter of August 2023 was not published [until a few days ago][august-news].
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Hey everyone, it's been a while! As you've certainly noticed, the newsletter has
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been on hiatus for a while. The reason was mostly maintainer burnout, which is also
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why the newsletter of August 2023 was not published [until a few days
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ago][august-news].
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We're back now though! The community member Jan Hohenheim ([@janhohenheim])
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has taken up the main responsibility for reviving the newsletter. This includes making changes requested
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by the community, and making sure the format is sustainable for the long term.
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We're back now though! A couple of community members, Jan Hohenheim
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([@janhohenheim]) and Thierry Berger ([@Vrixyz]), have led the revival of the
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newsletter. This includes making changes requested by the community, and
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improving sustainability for the long term.
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### Schedule Changes
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Thierry Berger ([@Vrixyz]), who has also decided to help with the project,
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has come up with a new [monthly schedule][monthly_schedule] that we will try out:
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- 3rd of the month: Newsletter starts. A call for submissions is made on social media
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and community Discord servers interested in receiving it. At the same time, last month's newsletter is published.
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- 3rd to 28th of the month: submissions are collected and the newsletter is written.
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- 28th of the month: Submissions are closed. New submissions go into the next month's newsletter.
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- 3rd of the next month: The newsletter is published. Any submissions not edited
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in time will be moved to the next month or removed entirely.
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This more strict schedule should help with the issue of late entries and reduce the pressure of editing by
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having a dedicated time for it with no incoming submissions. The goal is to be more consistent and reliable
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in our publishing schedule.
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You can read more about the changes being made in [this blog
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post][newsletter-changes-blog].
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### Community Survey
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This restructuring is also a good time to improve the content of the newsletter.
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We've got some community feedback on our [Discord] already and would like to hear more from you.
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It would be great if you could fill out [this survey][survey] to let us know how
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we can improve the newsletter going forward. The survey closes on the **28th of May**.
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### Future Steps
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Based on feedback we've already gotten, the steps for next months are:
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- Add an email subscription option to the newsletter
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- Setup a system for how to edit entries that are not ready before the newsletter ships.
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We are currently looking into either hiring a part-time editor,
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using generative AI to add a few sentences where needed, or simply removing these entries.
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Additionally, we will be evaluating the [survey] results in the next newsletter, so stay tuned for that.
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We've got some community feedback on the [Rust GameDev Discord][Discord] already
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and would like to hear more from you. It would be great if you could fill out
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[this survey][survey] to let us know how we can improve the newsletter going
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forward. The survey closes on the **28th of May**. We will be evaluating the
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[survey] results in an upcoming blog post, so stay tuned for that.
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That's all for now. Have fun reading!
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[august-news]: https://gamedev.rs/news/049/
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[newsletter-changes-blog]: https://gamedev.rs/blog/newsletter-changes/
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[@janhohenheim]: https://github.com/janhohenheim
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[@Vrixyz]: https://github.com/Vrixyz
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[monthly_schedule]: https://github.com/rust-gamedev/rust-gamedev.github.io/issues/1417#issuecomment-1764534286
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[survey]: https://forms.gle/oeSb46twWsxRKYJe7
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[Discord]: https://discord.gg/game-development-in-rust-676678179678715904
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[Way of Rhea][wor] just got a release date: it will be coming to Steam on
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**May 20th, 2024**!
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Way of Rhea ([Steam](https://store.steampowered.com/app/1110620/Way_of_Rhea/)) is a color based puzzle game with difficult puzzles, but forgiving
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Way of Rhea ([Steam](https://store.steampowered.com/app/1110620/Way_of_Rhea/)) is a color-based puzzle game with difficult puzzles, but forgiving
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mechanics being developed by [@masonremaley] in a custom engine.
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You can support development by [wishlisting Way of Rhea on Steam][wor], or
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The code is open-sourced on [GitHub][sm64jsarchive-github].
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The [backend server][sm64jsarchive-server], which is written in Rust,
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has been finally been able to start after 10 long months
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has finally been able to start after 10 long months
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and is now live at <https://mmo.sm64jsarchive.com>
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A successful stress test for the MMO feature was run on 2024-04-10.
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A successful stress test for the MMO feature was run on April 10th.
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[sm64jsarchive]: https://mmo.sm64jsarchive.com
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[sm64jsarchive-github]: https://github.com/uuphoria2/sm64jsarchive
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which takes place during World War II.
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The basic game logic and HUD are now complete,
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and the high definition map for the demo is finished.
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and the high-definition map for the demo is finished.
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Some things are missing, like high definition assets for soldiers or minimal AI for opponents.
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But the [demo is playable][OpenCombat_release]and the team would love to hear your feedback!
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Some things are missing, like high-definition assets for soldiers or minimal AI for opponents.
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But the [demo is playable][OpenCombat_release] and the team would love to hear your feedback!
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[OpenCombat_website]: https://opencombat.bux.fr/
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[OpenCombat_github]: https://github.com/buxx/OpenCombat
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Times of Progress ([Steam][times-of-progress-steam], [Twitter/X][times-of-progress-twitter], [Mastodon][times-of-progress-mastodon])
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is an upcoming city builder game set during the industrial revolution.
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During the month of April, they improved performance by refactoring the orders system and added lots of UI widgets.
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In April, they added lots of UI widgets and improved performance by refactoring the orders system.
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The demo is not available yet but interested players can sign up for the upcoming closed beta by joining the [newsletter][times-of-progress-newsletter].
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theme.
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This month the base functionalities of round scoring and map transitions have been implemented.
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New weapons such as the Blunderbuss, Periscope, and Machine Gun are ready for fish on fish combat.
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New weapons such as the Blunderbuss, Periscope, and Machine Gun are ready for fish-on-fish combat.
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Jumpy is now featuring corpse physics and a "ragdoll" button to send your Fish [flopping about][jumpy_ragdoll].
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## Engine Updates
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### Bottomless-Pit
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![The Bottomles-Pit Logo. A small hole in the ground with cat ears and text saying bottomless-pit](https://eggshark.dev/images/bplogo.png)
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![The Bottomles-Pit Logo. A small hole in the ground with cat ears and text saying bottomless-pit](https://eggshark.dev/images/bplogo.png)
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Bottomless-Pit is a 2d game engine written with WGPU that has been around for a year, which can be found on [crates.io][Bottomless-Pit_cratesio] and [GitHub][Bottomless-Pit_github].
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Very recently a 2d camera was added as well as WASM and web support.
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Current development is being focused on stability and QoL changes like texture sampling options and improved input.
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You can checkout several [engine examples on the web][Bottomless-Pit_Website].
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You can check out several [engine examples on the web][Bottomless-Pit_Website].
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Since the engine is in its infancy, its developer calls for developers to use it and give the engine some feedback.
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Current features are:
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### Building games for Android with Rust
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@maciekglowka has recently shared some thoughts [on their blog][[android-games-blog] about building Rust games
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[@maciekglowka] has recently shared some thoughts [on their blog][android-games-blog] about building Rust games
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for Android. Rather than a step-by-step guide, it is a collection
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of issues one can possibly encounter when targeting Android.
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- Building AAB files to meet Google Play requirements
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[android-games-blog]: https://maciejglowka.com/blog/building-games-for-android-with-rust/
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[@maciekglowka]: https://github.com/maciekglowka
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### Bevy: A case study in ergonomic Rust
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[Chris Biscardi][chris-yt] was at RustNation UK recently and gave talk on Bevy's
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Rusty ergonomics titled [Bevy: A case study in ergonomic Rust][case-study-video].
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In their own words:
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> There's at least two, if not three, talks worth of material around how Bevy progressively discloses complexity
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across multiple "stacks" of APIs; and the work done so far is very impressive in terms
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of how it all fits together especially as a large-and-growing OSS project.
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> There are at least two, if not three, talks worth of material around how Bevy
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> progressively discloses complexity across multiple "stacks" of APIs; and the
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> work done so far is very impressive in terms of how it all fits together,
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> especially as a large-and-growing OSS project.
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[chris-yt]: https://www.youtube.com/c/chrisbiscardi
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[case-study-video]: https://www.youtube.com/watch?v=CnoDOc6ML0Y
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Hexx, the popular crate for hexagonal tools, [has released version 0.17](https://github.com/ManevilleF/hexx/releases/tag/0.17.0).
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This release has a strong focus on performance:
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- Large performance improvement on various computations like rings and wedges
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- Add support for optimized storage for hexagonal and rombus shaped maps
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- Add support for optimized storage for hexagonal and rhombus-shaped maps
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- Added support for rectiline path
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And utility:
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The latest release, [0.13][lightyear_release], brings two big new features:
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- **Steam support**: you can now use the Steamworks SDK as your transport layer, which lets you use the Valve network!
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Note that lightyear supports running multiple transports in parallel, so it's possible to have cross-play between steam and non-steam users.
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Note that lightyear supports running multiple transports in parallel, so it's possible to have cross-play between Steam and non-Steam users.
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- **Listen-server mode**: it is now possible to run a server and a client in the same process/bevy app.
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This can be useful to avoid the costs of a dedicated server, or to have a similar codebase between singleplayer and multiplayer.
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## Other News
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Alice I. Cecile of the Bevy Foundation would like to collect community feedback
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- Alice I. Cecile of the Bevy Foundation would like to collect community feedback
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on game development in Rust. Please fill out [her survey](https://forms.gle/kLzv5Ww3U8dLGUHU8)!
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## Discussions

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