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some interesting crates from bevys ecosystem this month
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@@ -307,6 +307,58 @@ its core abstraction can be used to manage signals-powered reactivity for any en
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[haalka]: https://github.com/databasedav/haalka
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### bevy_light_2d
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![bevy_light_2d](bevy_light_2d.gif)
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_bevy light 2d_
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bevy_light_2d is a new general purpose 2D lighting for the bevy game engine. Designed to be simple to use, yet expressive enough to fit a variety of needs. Features include
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* Component driven design
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* Configurable point lights
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* Camera specific ambient light
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* Single camera rendering
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bevy_light_2d: https://github.com/jgayfer/bevy_light_2d
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### [bevy_hanabi][bevy_hanabi] 0.11
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![trails in Bevy Hanabi](bevy_hanabi_trails.gif)
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_bevy hanabi trails_
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bevy_hanabi is a GPU particle system plugin for the Bevy game engine. The most notable new feature in [bevy_hanabi 0.11](bevy_hanabi_0_11) is supports is a new trails and ribbons.
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There is a migration guide and a changelog.
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[bevy_hanabi]: https://crates.io/crates/bevy_hanabi
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[bevy_hanabi_0_11]: https://crates.io/crates/bevy_hanabi/0.11.0
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### [glam][glam] 0.28
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glam is a foundational crate when it comes to the Bevy ecosystem. This is probably most visible in the Vec types Bevy consumes and re-exports, like Vec3.
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v0.28 brings AArch64 NEON SIMD support as well as a couple smaller breaking changes.
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[glam]: https://github.com/bitshifter/glam-rs
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### [berdicles][berdicles]
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![berdicles particles](berdicles.avif)
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_berdicles_
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berdicles is an expressive CPU particle system for the Bevy engine. Features include
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* Instancing based CPU particles.
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* Expressive non-physics based particle traits.
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* Familiar setup with bevy's native Material and Mesh.
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* Particles as emitters.
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* Mesh based particle trails.
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* Particle events that spawns other particles.
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* Billboard particles.
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* The crate is compatible with Bevy 0.14+.
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[berdicles]: https://github.com/mintlu8/berdicles
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### Other Library Updates and Releases
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