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@@ -191,10 +191,7 @@ You can also join the community on their [Discord][OpenCombat_discord].
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Times of Progress ([Steam][times-of-progress-steam]) is an upcoming city builder game set during the industrial revolution.
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During the month of April:
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- The orders systems (how buildings request resources from other buildings) has been refactored to improve performance and make better use of the ECS.
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- Lots of UI widgets have been developed, in particular those related to showing stats about currently hovered and selected building,
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as well as during building placement.
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During the month of April, they improved performance by refactoring the orders system and added lots of UI widgets.
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The demo is not available yet but interested players can sign up for the upcoming closed beta by joining the [newsletter][times-of-progress-newsletter].
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@@ -230,12 +227,12 @@ _Discussions: ([/r/roguelikes][monk-tower-reddit])_
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![You are Merlin screenshot](you-are-merlin.png)
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You are Merlin ([Web Game][you-are-merlin-web], [GitHub - Rust/CLI][you-are-merlin-github], [GitHub - WASM][you-are-merlin-www-github]) by @hseager
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You are Merlin ([Web Game][you-are-merlin-web], [GitHub - Rust/CLI][you-are-merlin-github], [GitHub - WASM][you-are-merlin-www-github]) by [@hseager](https://github.com/hseager)
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is a text adventure game that compiles to both CLI and WebAssembly.
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This initial version features a main quest, side quests, items and a boss fight.
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Players can choose their favourite theme such as Zelda, Warcraft and Fallout.
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With the web version, players can select their prefered input method of buttons or keyboard and fully works on mobile.
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Players can choose their favourite visual theme such as Zelda, Warcraft and Fallout. There is also mobile support.
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Although fairly simple, this first version provides a good foundation for building more features in later updates.
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_Discussions: ([Reddit post][you-are-merlin-reddit-post])_
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[Spicy Lobster][spicy_lobster] is a pixel-style, tactical 2D shooter with a fishy
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theme.
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This month the base functionality of round scoring and map transitions have been implemented.
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This month the base functionalities of round scoring and map transitions have been implemented.
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New weapons such as the Blunderbuss, Periscope, and Machine Gun are ready for fish on fish combat.
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Jumpy is now featuring corpse physics and a "ragdoll" button to send your Fish [flopping about][jumpy_ragdoll].
@@ -280,7 +277,7 @@ _Discussions: [GitHub][jumpy_discussions], [Twitter][jumpy_twitter]_
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Bottomless-Pit is a 2d game engine written with WGPU that has been around for a year, which can be found on [crates.io][Bottomless-Pit_cratesio] and [GitHub][Bottomless-Pit_github].
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Very recently a 2d camera was added as well as WASM and web support.
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Current development is being focused on stability and QoL changes like texture sampling options and improved input.
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You can checkout several engine examples on the web [here][Bottomless-Pit_Website].
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You can checkout several [engine examples on the web][Bottomless-Pit_Website].
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Since the engine is in its infancy, its developer calls for developers to use it and give the engine some feedback.
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Current features are:

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