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Auto merge of #118273 - AngelicosPhosphoros:dedup_2_loops_version_77772_2, r=the8472
Split `Vec::dedup_by` into 2 cycles First cycle runs until we found 2 same elements, second runs after if there any found in the first one. This allows to avoid any memory writes until we found an item which we want to remove. This leads to significant performance gains if all `Vec` items are kept: -40% on my benchmark with unique integers. Results of benchmarks before implementation (including new benchmark where nothing needs to be removed): * vec::bench_dedup_all_100 74.00ns/iter +/- 13.00ns * vec::bench_dedup_all_1000 572.00ns/iter +/- 272.00ns * vec::bench_dedup_all_100000 64.42µs/iter +/- 19.47µs * __vec::bench_dedup_none_100 67.00ns/iter +/- 17.00ns__ * __vec::bench_dedup_none_1000 662.00ns/iter +/- 86.00ns__ * __vec::bench_dedup_none_10000 9.16µs/iter +/- 2.71µs__ * __vec::bench_dedup_none_100000 91.25µs/iter +/- 1.82µs__ * vec::bench_dedup_random_100 105.00ns/iter +/- 11.00ns * vec::bench_dedup_random_1000 781.00ns/iter +/- 10.00ns * vec::bench_dedup_random_10000 9.00µs/iter +/- 5.62µs * vec::bench_dedup_random_100000 449.81µs/iter +/- 74.99µs * vec::bench_dedup_slice_truncate_100 105.00ns/iter +/- 16.00ns * vec::bench_dedup_slice_truncate_1000 2.65µs/iter +/- 481.00ns * vec::bench_dedup_slice_truncate_10000 18.33µs/iter +/- 5.23µs * vec::bench_dedup_slice_truncate_100000 501.12µs/iter +/- 46.97µs Results after implementation: * vec::bench_dedup_all_100 75.00ns/iter +/- 9.00ns * vec::bench_dedup_all_1000 494.00ns/iter +/- 117.00ns * vec::bench_dedup_all_100000 58.13µs/iter +/- 8.78µs * __vec::bench_dedup_none_100 52.00ns/iter +/- 22.00ns__ * __vec::bench_dedup_none_1000 417.00ns/iter +/- 116.00ns__ * __vec::bench_dedup_none_10000 4.11µs/iter +/- 546.00ns__ * __vec::bench_dedup_none_100000 40.47µs/iter +/- 5.36µs__ * vec::bench_dedup_random_100 77.00ns/iter +/- 15.00ns * vec::bench_dedup_random_1000 681.00ns/iter +/- 86.00ns * vec::bench_dedup_random_10000 11.66µs/iter +/- 2.22µs * vec::bench_dedup_random_100000 469.35µs/iter +/- 20.53µs * vec::bench_dedup_slice_truncate_100 100.00ns/iter +/- 5.00ns * vec::bench_dedup_slice_truncate_1000 2.55µs/iter +/- 224.00ns * vec::bench_dedup_slice_truncate_10000 18.95µs/iter +/- 2.59µs * vec::bench_dedup_slice_truncate_100000 492.85µs/iter +/- 72.84µs Resolves #77772 P.S. Note that this is same PR as #92104 I just missed review then forgot about it. Also, I cannot reopen that pull request so I am creating a new one. I responded to remaining questions directly by adding commentaries to my code.
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library/alloc/benches/vec.rs

+106-18
Original file line numberDiff line numberDiff line change
@@ -658,73 +658,161 @@ fn random_sorted_fill(mut seed: u32, buf: &mut [u32]) {
658658
buf.sort();
659659
}
660660

661-
fn bench_vec_dedup_old(b: &mut Bencher, sz: usize) {
661+
// Measures performance of slice dedup impl.
662+
// This was used to justify separate implementation of dedup for Vec.
663+
// This algorithm was used for Vecs prior to Rust 1.52.
664+
fn bench_dedup_slice_truncate(b: &mut Bencher, sz: usize) {
662665
let mut template = vec![0u32; sz];
663666
b.bytes = std::mem::size_of_val(template.as_slice()) as u64;
664667
random_sorted_fill(0x43, &mut template);
665668

666669
let mut vec = template.clone();
667670
b.iter(|| {
671+
let vec = black_box(&mut vec);
668672
let len = {
669673
let (dedup, _) = vec.partition_dedup();
670674
dedup.len()
671675
};
672676
vec.truncate(len);
673677

674678
black_box(vec.first());
679+
let vec = black_box(vec);
675680
vec.clear();
676681
vec.extend_from_slice(&template);
677682
});
678683
}
679684

680-
fn bench_vec_dedup_new(b: &mut Bencher, sz: usize) {
685+
// Measures performance of Vec::dedup on random data.
686+
fn bench_vec_dedup_random(b: &mut Bencher, sz: usize) {
681687
let mut template = vec![0u32; sz];
682688
b.bytes = std::mem::size_of_val(template.as_slice()) as u64;
683689
random_sorted_fill(0x43, &mut template);
684690

685691
let mut vec = template.clone();
686692
b.iter(|| {
693+
let vec = black_box(&mut vec);
687694
vec.dedup();
688695
black_box(vec.first());
696+
let vec = black_box(vec);
697+
vec.clear();
698+
vec.extend_from_slice(&template);
699+
});
700+
}
701+
702+
// Measures performance of Vec::dedup when there is no items removed
703+
fn bench_vec_dedup_none(b: &mut Bencher, sz: usize) {
704+
let mut template = vec![0u32; sz];
705+
b.bytes = std::mem::size_of_val(template.as_slice()) as u64;
706+
template.chunks_exact_mut(2).for_each(|w| {
707+
w[0] = black_box(0);
708+
w[1] = black_box(5);
709+
});
710+
711+
let mut vec = template.clone();
712+
b.iter(|| {
713+
let vec = black_box(&mut vec);
714+
vec.dedup();
715+
black_box(vec.first());
716+
// Unlike other benches of `dedup`
717+
// this doesn't reinitialize vec
718+
// because we measure how efficient dedup is
719+
// when no memory written
720+
});
721+
}
722+
723+
// Measures performance of Vec::dedup when there is all items removed
724+
fn bench_vec_dedup_all(b: &mut Bencher, sz: usize) {
725+
let mut template = vec![0u32; sz];
726+
b.bytes = std::mem::size_of_val(template.as_slice()) as u64;
727+
template.iter_mut().for_each(|w| {
728+
*w = black_box(0);
729+
});
730+
731+
let mut vec = template.clone();
732+
b.iter(|| {
733+
let vec = black_box(&mut vec);
734+
vec.dedup();
735+
black_box(vec.first());
736+
let vec = black_box(vec);
689737
vec.clear();
690738
vec.extend_from_slice(&template);
691739
});
692740
}
693741

694742
#[bench]
695-
fn bench_dedup_old_100(b: &mut Bencher) {
696-
bench_vec_dedup_old(b, 100);
743+
fn bench_dedup_slice_truncate_100(b: &mut Bencher) {
744+
bench_dedup_slice_truncate(b, 100);
697745
}
698746
#[bench]
699-
fn bench_dedup_new_100(b: &mut Bencher) {
700-
bench_vec_dedup_new(b, 100);
747+
fn bench_dedup_random_100(b: &mut Bencher) {
748+
bench_vec_dedup_random(b, 100);
701749
}
702750

703751
#[bench]
704-
fn bench_dedup_old_1000(b: &mut Bencher) {
705-
bench_vec_dedup_old(b, 1000);
752+
fn bench_dedup_none_100(b: &mut Bencher) {
753+
bench_vec_dedup_none(b, 100);
706754
}
755+
756+
#[bench]
757+
fn bench_dedup_all_100(b: &mut Bencher) {
758+
bench_vec_dedup_all(b, 100);
759+
}
760+
761+
#[bench]
762+
fn bench_dedup_slice_truncate_1000(b: &mut Bencher) {
763+
bench_dedup_slice_truncate(b, 1000);
764+
}
765+
#[bench]
766+
fn bench_dedup_random_1000(b: &mut Bencher) {
767+
bench_vec_dedup_random(b, 1000);
768+
}
769+
770+
#[bench]
771+
fn bench_dedup_none_1000(b: &mut Bencher) {
772+
bench_vec_dedup_none(b, 1000);
773+
}
774+
707775
#[bench]
708-
fn bench_dedup_new_1000(b: &mut Bencher) {
709-
bench_vec_dedup_new(b, 1000);
776+
fn bench_dedup_all_1000(b: &mut Bencher) {
777+
bench_vec_dedup_all(b, 1000);
710778
}
711779

712780
#[bench]
713-
fn bench_dedup_old_10000(b: &mut Bencher) {
714-
bench_vec_dedup_old(b, 10000);
781+
fn bench_dedup_slice_truncate_10000(b: &mut Bencher) {
782+
bench_dedup_slice_truncate(b, 10000);
715783
}
716784
#[bench]
717-
fn bench_dedup_new_10000(b: &mut Bencher) {
718-
bench_vec_dedup_new(b, 10000);
785+
fn bench_dedup_random_10000(b: &mut Bencher) {
786+
bench_vec_dedup_random(b, 10000);
719787
}
720788

721789
#[bench]
722-
fn bench_dedup_old_100000(b: &mut Bencher) {
723-
bench_vec_dedup_old(b, 100000);
790+
fn bench_dedup_none_10000(b: &mut Bencher) {
791+
bench_vec_dedup_none(b, 10000);
724792
}
793+
794+
#[bench]
795+
fn bench_dedup_all_10000(b: &mut Bencher) {
796+
bench_vec_dedup_all(b, 10000);
797+
}
798+
799+
#[bench]
800+
fn bench_dedup_slice_truncate_100000(b: &mut Bencher) {
801+
bench_dedup_slice_truncate(b, 100000);
802+
}
803+
#[bench]
804+
fn bench_dedup_random_100000(b: &mut Bencher) {
805+
bench_vec_dedup_random(b, 100000);
806+
}
807+
808+
#[bench]
809+
fn bench_dedup_none_100000(b: &mut Bencher) {
810+
bench_vec_dedup_none(b, 100000);
811+
}
812+
725813
#[bench]
726-
fn bench_dedup_new_100000(b: &mut Bencher) {
727-
bench_vec_dedup_new(b, 100000);
814+
fn bench_dedup_all_100000(b: &mut Bencher) {
815+
bench_vec_dedup_all(b, 100000);
728816
}
729817

730818
#[bench]

library/alloc/src/vec/mod.rs

+45-12
Original file line numberDiff line numberDiff line change
@@ -1777,7 +1777,32 @@ impl<T, A: Allocator> Vec<T, A> {
17771777
return;
17781778
}
17791779

1780-
/* INVARIANT: vec.len() > read >= write > write-1 >= 0 */
1780+
// Check if we ever want to remove anything.
1781+
// This allows to use copy_non_overlapping in next cycle.
1782+
// And avoids any memory writes if we don't need to remove anything.
1783+
let mut first_duplicate_idx: usize = 1;
1784+
let start = self.as_mut_ptr();
1785+
while first_duplicate_idx != len {
1786+
let found_duplicate = unsafe {
1787+
// SAFETY: first_duplicate always in range [1..len)
1788+
// Note that we start iteration from 1 so we never overflow.
1789+
let prev = start.add(first_duplicate_idx.wrapping_sub(1));
1790+
let current = start.add(first_duplicate_idx);
1791+
// We explicitly say in docs that references are reversed.
1792+
same_bucket(&mut *current, &mut *prev)
1793+
};
1794+
if found_duplicate {
1795+
break;
1796+
}
1797+
first_duplicate_idx += 1;
1798+
}
1799+
// Don't need to remove anything.
1800+
// We cannot get bigger than len.
1801+
if first_duplicate_idx == len {
1802+
return;
1803+
}
1804+
1805+
/* INVARIANT: vec.len() > read > write > write-1 >= 0 */
17811806
struct FillGapOnDrop<'a, T, A: core::alloc::Allocator> {
17821807
/* Offset of the element we want to check if it is duplicate */
17831808
read: usize,
@@ -1823,31 +1848,39 @@ impl<T, A: Allocator> Vec<T, A> {
18231848
}
18241849
}
18251850

1826-
let mut gap = FillGapOnDrop { read: 1, write: 1, vec: self };
1827-
let ptr = gap.vec.as_mut_ptr();
1828-
18291851
/* Drop items while going through Vec, it should be more efficient than
18301852
* doing slice partition_dedup + truncate */
18311853

1854+
// Construct gap first and then drop item to avoid memory corruption if `T::drop` panics.
1855+
let mut gap =
1856+
FillGapOnDrop { read: first_duplicate_idx + 1, write: first_duplicate_idx, vec: self };
1857+
unsafe {
1858+
// SAFETY: we checked that first_duplicate_idx in bounds before.
1859+
// If drop panics, `gap` would remove this item without drop.
1860+
ptr::drop_in_place(start.add(first_duplicate_idx));
1861+
}
1862+
18321863
/* SAFETY: Because of the invariant, read_ptr, prev_ptr and write_ptr
18331864
* are always in-bounds and read_ptr never aliases prev_ptr */
18341865
unsafe {
18351866
while gap.read < len {
1836-
let read_ptr = ptr.add(gap.read);
1837-
let prev_ptr = ptr.add(gap.write.wrapping_sub(1));
1867+
let read_ptr = start.add(gap.read);
1868+
let prev_ptr = start.add(gap.write.wrapping_sub(1));
18381869

1839-
if same_bucket(&mut *read_ptr, &mut *prev_ptr) {
1870+
// We explicitly say in docs that references are reversed.
1871+
let found_duplicate = same_bucket(&mut *read_ptr, &mut *prev_ptr);
1872+
if found_duplicate {
18401873
// Increase `gap.read` now since the drop may panic.
18411874
gap.read += 1;
18421875
/* We have found duplicate, drop it in-place */
18431876
ptr::drop_in_place(read_ptr);
18441877
} else {
1845-
let write_ptr = ptr.add(gap.write);
1878+
let write_ptr = start.add(gap.write);
18461879

1847-
/* Because `read_ptr` can be equal to `write_ptr`, we either
1848-
* have to use `copy` or conditional `copy_nonoverlapping`.
1849-
* Looks like the first option is faster. */
1850-
ptr::copy(read_ptr, write_ptr, 1);
1880+
/* read_ptr cannot be equal to write_ptr because at this point
1881+
* we guaranteed to skip at least one element (before loop starts).
1882+
*/
1883+
ptr::copy_nonoverlapping(read_ptr, write_ptr, 1);
18511884

18521885
/* We have filled that place, so go further */
18531886
gap.write += 1;

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