You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Here my suggestion: I'd like special to be maxed out first in boosting, as generally it is more important for progress than raw adventure stats.
As the project is rather old, I suspect you are not that keen in implementing it yourself, so then I'd do it myself. My only questions would be, if there is something I should be aware of to compile the project, and whether you want me to do it cleanly, so it can be changeable in the UI to be merged.
Maybe the question is more general: I have several ideas for improvements and features I'd like to have (and am willing to implement), should I bother creating MRs/PRs, or are you out of the project and I shouldn't bother?
Thanks again for you work in any case, regards
The text was updated successfully, but these errors were encountered:
Sup,
first of all: thanks for the great tool.
Here my suggestion: I'd like special to be maxed out first in boosting, as generally it is more important for progress than raw adventure stats.
As the project is rather old, I suspect you are not that keen in implementing it yourself, so then I'd do it myself. My only questions would be, if there is something I should be aware of to compile the project, and whether you want me to do it cleanly, so it can be changeable in the UI to be merged.
Maybe the question is more general: I have several ideas for improvements and features I'd like to have (and am willing to implement), should I bother creating MRs/PRs, or are you out of the project and I shouldn't bother?
Thanks again for you work in any case, regards
The text was updated successfully, but these errors were encountered: