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| 1 | +use rand::prelude::*; |
| 2 | +use std::collections::HashMap; |
| 3 | + |
| 4 | +/// Implement the `RandomizedSet` class: |
| 5 | +/// |
| 6 | +/// * `RandomizedSet()` Initializes the `RandomizedSet` object. |
| 7 | +/// |
| 8 | +/// * `bool insert(int val)` Inserts an item `val` into the set if not present. |
| 9 | +/// Returns `true` if the item was not present, `false` otherwise. |
| 10 | +/// |
| 11 | +/// * `bool remove(int val)` Removes an item `val` from the set if present. |
| 12 | +/// Returns `true` if the item was present, `false` otherwise. |
| 13 | +/// |
| 14 | +/// * `int getRandom()` Returns a random element from the current set of |
| 15 | +/// elements (it's guaranteed that at least one element exists when the |
| 16 | +/// method is called). Each element must have the same probability of being |
| 17 | +/// returned. |
| 18 | +/// |
| 19 | +/// You must implement the functions of the class such that each function works |
| 20 | +/// in average `O(1)` time complexity. |
| 21 | +struct RandomizedSet { |
| 22 | + items: Vec<i32>, |
| 23 | + indices: HashMap<i32, usize> |
| 24 | +} |
| 25 | + |
| 26 | +impl RandomizedSet { |
| 27 | + |
| 28 | + fn new() -> Self { |
| 29 | + Self { items: Vec::new(), indices: HashMap::new() } |
| 30 | + } |
| 31 | + |
| 32 | + fn insert(&mut self, val: i32) -> bool { |
| 33 | + if !self.indices.contains_key(&val) { |
| 34 | + let index = self.items.len(); |
| 35 | + self.items.push(val); |
| 36 | + self.indices.insert(val, index); |
| 37 | + true |
| 38 | + } else { false } |
| 39 | + } |
| 40 | + |
| 41 | + fn remove(&mut self, val: i32) -> bool { |
| 42 | + if self.indices.contains_key(&val) { |
| 43 | + let n = self.items.len(); |
| 44 | + if n == 1 { |
| 45 | + self.indices.clear(); |
| 46 | + self.items.clear(); |
| 47 | + } else { |
| 48 | + let index = self.indices[&val]; |
| 49 | + if index == n-1 { |
| 50 | + self.items.pop(); |
| 51 | + self.indices.remove(&val); |
| 52 | + } else { |
| 53 | + self.items.swap_remove(index); |
| 54 | + self.indices.remove(&val); |
| 55 | + let value_at_index = self.items[index]; |
| 56 | + self.indices.insert(value_at_index, index); |
| 57 | + } |
| 58 | + } |
| 59 | + true |
| 60 | + } else { false } |
| 61 | + } |
| 62 | + |
| 63 | + fn get_random(&self) -> i32 { |
| 64 | + let n = self.items.len(); |
| 65 | + let mut rng = rand::thread_rng(); |
| 66 | + let index = rng.gen_range(0,n); |
| 67 | + self.items[index] |
| 68 | + } |
| 69 | + |
| 70 | +} |
| 71 | + |
| 72 | +#[cfg(test)] |
| 73 | +mod tests { |
| 74 | + use super::RandomizedSet; |
| 75 | + |
| 76 | + #[test] |
| 77 | + fn example_1() { |
| 78 | + let mut set = RandomizedSet::new(); |
| 79 | + let result = set.insert(1); |
| 80 | + assert!(result); |
| 81 | + let result = set.remove(2); |
| 82 | + assert!(!result); |
| 83 | + let result = set.insert(2); |
| 84 | + assert!(result); |
| 85 | + let result = set.get_random(); |
| 86 | + assert!(result == 1 || result == 2); |
| 87 | + let result = set.remove(1); |
| 88 | + assert!(result); |
| 89 | + let result = set.insert(2); |
| 90 | + assert!(!result); |
| 91 | + let result = set.get_random(); |
| 92 | + assert_eq!(result, 2); |
| 93 | + } |
| 94 | + |
| 95 | + #[test] |
| 96 | + fn real_world_1() { |
| 97 | + let mut set = RandomizedSet::new(); |
| 98 | + let result = set.remove(0); |
| 99 | + assert!(!result); |
| 100 | + let result = set.remove(0); |
| 101 | + assert!(!result); |
| 102 | + let result = set.insert(0); |
| 103 | + assert!(result); |
| 104 | + let result = set.get_random(); |
| 105 | + assert_eq!(result, 0); |
| 106 | + let result = set.remove(0); |
| 107 | + assert!(result); |
| 108 | + let result = set.insert(0); |
| 109 | + assert!(result); |
| 110 | + } |
| 111 | + |
| 112 | +} |
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