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25. Stone Game IV.cpp
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/*
Stone Game IV
=============
Alice and Bob take turns playing a game, with Alice starting first.
Initially, there are n stones in a pile. On each player's turn, that player makes a move consisting of removing any non-zero square number of stones in the pile.
Also, if a player cannot make a move, he/she loses the game.
Given a positive integer n. Return True if and only if Alice wins the game otherwise return False, assuming both players play optimally.
Example 1:
Input: n = 1
Output: true
Explanation: Alice can remove 1 stone winning the game because Bob doesn't have any moves.
Example 2:
Input: n = 2
Output: false
Explanation: Alice can only remove 1 stone, after that Bob removes the last one winning the game (2 -> 1 -> 0).
Example 3:
Input: n = 4
Output: true
Explanation: n is already a perfect square, Alice can win with one move, removing 4 stones (4 -> 0).
Example 4:
Input: n = 7
Output: false
Explanation: Alice can't win the game if Bob plays optimally.
If Alice starts removing 4 stones, Bob will remove 1 stone then Alice should remove only 1 stone and finally Bob removes the last one (7 -> 3 -> 2 -> 1 -> 0).
If Alice starts removing 1 stone, Bob will remove 4 stones then Alice only can remove 1 stone and finally Bob removes the last one (7 -> 6 -> 2 -> 1 -> 0).
Example 5:
Input: n = 17
Output: false
Explanation: Alice can't win the game if Bob plays optimally.
Constraints:
1 <= n <= 10^5
Hint #1
Use dynamic programming to keep track of winning and losing states. Given some number of stones, Alice can win if she can force Bob onto a losing state.
*/
class Solution
{
bool helper(int n, vector<int> &dp)
{
if (n == 0)
{
return false;
}
if (dp[n] != -1)
{
return dp[n];
}
for (int i = 1; i <= sqrt(n); i++)
{
bool x = helper(n - i * i, dp);
if (!x)
{
dp[n] = 1;
return true;
}
}
dp[n] = 0;
return false;
}
public:
bool winnerSquareGame(int n)
{
vector<int> dp(n + 1, -1);
return helper(n, dp);
}
};